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37 lines
1.2 KiB
C
37 lines
1.2 KiB
C
#include "display.h"
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#include "io.h" // Include your I/O header for port access
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#include "vga.h"
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// Initialize the display
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void init_display(void) {
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// Initialize VGA settings, if necessary
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// This could involve setting up the VGA mode, etc.
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set_display_mode(0x13); // Example: Set to 320x200 256-color mode
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}
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// Enumerate connected displays
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void enumerate_displays(void) {
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// This is a simplified example. Actual enumeration may require
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// reading from specific VGA registers or using BIOS interrupts.
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// For demonstration, we will just print a message
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// In a real driver, you would check the VGA registers
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// to determine connected displays.
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clear_display();
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// Here you would typically read from VGA registers to find connected displays
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// For example, using inb() to read from VGA ports
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}
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// Set the display mode
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void set_display_mode(uint8_t mode) {
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// Set the VGA mode by writing to the appropriate registers
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outb(VGA_PORT, mode); // Example function to write to a port
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}
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// Clear the display
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void clear_display(void) {
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// Clear the display by filling it with a color
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// This is a placeholder for actual clearing logic
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// You would typically write to video memory here
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}
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