#include "display.h" #include "io.h" // Include your I/O header for port access #include "vga.h" // Initialize the display void init_display(void) { // Initialize VGA settings, if necessary // This could involve setting up the VGA mode, etc. set_display_mode(0x13); // Example: Set to 320x200 256-color mode } // Enumerate connected displays void enumerate_displays(void) { // This is a simplified example. Actual enumeration may require // reading from specific VGA registers or using BIOS interrupts. // For demonstration, we will just print a message // In a real driver, you would check the VGA registers // to determine connected displays. clear_display(); // Here you would typically read from VGA registers to find connected displays // For example, using inb() to read from VGA ports } // Set the display mode void set_display_mode(uint8_t mode) { // Set the VGA mode by writing to the appropriate registers outb(VGA_PORT, mode); // Example function to write to a port } // Clear the display void clear_display(void) { // Clear the display by filling it with a color // This is a placeholder for actual clearing logic // You would typically write to video memory here }