12 Commits

Author SHA1 Message Date
af3f20485f Merge pull request #71 from gbowne1/gbowne1-patch-1
Update display.h
2026-01-20 00:18:22 -08:00
b6c158957e Merge pull request #95 from shoshta73/qol
[misc] add editorconfig, clangd config and clang-format config
2026-01-18 16:46:05 -08:00
Borna Šoštarić
a7b0d1152f add rules for formatting consecutives 2026-01-18 10:54:18 +01:00
Borna Šoštarić
e38f1aa2ee add .clang-format 2026-01-18 10:40:34 +01:00
Borna Šoštarić
78d5e9a7ab added editorconfig file 2026-01-18 10:18:23 +01:00
Borna Šoštarić
daead5ee57 add clangd config file 2026-01-18 10:15:38 +01:00
Borna Šoštarić
4fb81d2e57 add compile_commands.json genereation 2026-01-18 10:10:39 +01:00
vmttmv
19ef0a8627 Fix includes for string.h/string_utils.h 2026-01-16 20:49:06 +02:00
c5f7e4e563 Update vga.c
Change my_strlen to use our klibc strlen in klibc/include/string.h
2026-01-16 01:19:01 -08:00
f516334e0d Update vga.h
Add vga_init(); function prototype
2026-01-15 17:00:37 -08:00
4047bc3936 Update display.c
Added the 95% completely wired up display driver implementation file
2025-11-26 16:02:07 -08:00
7e54f0de66 Update display.h
updated header for display driver display.c and display.h this will need to be finished wired up. Old display driver would have done nothing.
2025-11-26 15:53:58 -08:00
10 changed files with 122 additions and 123 deletions

24
.clang-format Normal file
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@@ -0,0 +1,24 @@
BasedOnStyle: Google
IndentWidth: 4
TabWidth: 4
UseTab: Never
ColumnLimit: 80
DerivePointerAlignment: false
PointerAlignment: Right
ReferenceAlignment: Right
AlignConsecutiveMacros: Consecutive
AlignTrailingComments:
Kind: Always
OverEmptyLines: 0
IncludeBlocks: Regroup
IncludeCategories:
# Std headers
- Regex: '<[[:alnum:]_.]+>'
Priority: 2
# Other headers
- Regex: '.*'
Priority: 1

6
.clangd Normal file
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@@ -0,0 +1,6 @@
CompileFlags:
CompilationDatabase: build
Diagnostics:
UnusedIncludes: Strict
MissingIncludes: Strict

12
.editorconfig Normal file
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@@ -0,0 +1,12 @@
root = true
[*]
charset = utf-8
end_of_line = lf
insert_final_newline = true
trim_trailing_whitespace = true
[Makefile]
indent_style = tab
indent_size = 8
tab_width = 8

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@@ -18,9 +18,9 @@ KERNEL_OBJ += $(patsubst kernel/%.asm, $(BUILD_DIR)/asm_%.o, $(KERNEL_ASM_SRC))
KLIBC_SRC = $(wildcard klibc/src/*.c) KLIBC_SRC = $(wildcard klibc/src/*.c)
KLIBC_OBJ = $(patsubst klibc/src/%.c, $(BUILD_DIR)/klibc/%.o, $(KLIBC_SRC)) KLIBC_OBJ = $(patsubst klibc/src/%.c, $(BUILD_DIR)/klibc/%.o, $(KLIBC_SRC))
.PHONY: all stage1 stage2 kernel compile-commands $(BUILD_DIR)/compile_commands.json run gdb clean clean-cross clean-all
all: $(DISK_IMG) all: $(DISK_IMG)
.PHONY: stage1 stage2 kernel run gdb clean
stage1: $(BUILD_DIR) stage1: $(BUILD_DIR)
$(AS) $(ASFLAGS) -o $(BUILD_DIR)/$@.o bootloader/$@.asm $(AS) $(ASFLAGS) -o $(BUILD_DIR)/$@.o bootloader/$@.asm
$(LD) -Ttext=0x7c00 -melf_i386 -o $(BUILD_DIR)/$@.elf $(BUILD_DIR)/$@.o $(LD) -Ttext=0x7c00 -melf_i386 -o $(BUILD_DIR)/$@.elf $(BUILD_DIR)/$@.o
@@ -57,6 +57,10 @@ $(BUILD_DIR):
mkdir -p $@ mkdir -p $@
mkdir -p $(BUILD_DIR)/klibc mkdir -p $(BUILD_DIR)/klibc
compile-commands: $(BUILD_DIR)/compile_commands.json
$(BUILD_DIR)/compile_commands.json: $(BUILD_DIR)
bear --output $@ -- make -B
run: run:
qemu-system-i386 -s -S $(DISK_IMG) qemu-system-i386 -s -S $(DISK_IMG)

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@@ -1,36 +1,80 @@
#include <string.h>
#include "display.h" #include "display.h"
#include "io.h" // Include your I/O header for port access #include "io.h"
#include "vga.h" #include "vga.h"
// Initialize the display // Initialize the display
void init_display(void) { void init_display(void) {
// Initialize VGA settings, if necessary // Initialize the VGA driver. This typically sets up the 80x25 text mode,
// This could involve setting up the VGA mode, etc. // clears the screen, and sets the cursor.
set_display_mode(0x13); // Example: Set to 320x200 256-color mode vga_init();
} }
// Enumerate connected displays // Enumerate connected displays
void enumerate_displays(void) { void enumerate_displays(void) {
// This is a simplified example. Actual enumeration may require // This function is often a complex operation in a real driver.
// reading from specific VGA registers or using BIOS interrupts. // In this simplified kernel/VGA text mode environment, we use printf
// to output a message and rely on the fact that VGA is present.
// For demonstration, we will just print a message // Clear the display before printing a message
// In a real driver, you would check the VGA registers vga_clear(vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK));
// to determine connected displays.
clear_display(); // Output a simplified enumeration message
// Here you would typically read from VGA registers to find connected displays vga_printf("Display: Standard VGA Text Mode (80x25) Detected.\n");
// For example, using inb() to read from VGA ports
// In a real driver, you would use inb() and outb() with specific VGA ports
// to read information (e.g., from the CRTC registers 0x3D4/0x3D5)
// to check for display presence or configuration.
} }
// Set the display mode // Set the display mode
// NOTE: Setting arbitrary VGA modes (like 0x13 for 320x200) is very complex
// and requires writing hundreds of register values, often done via BIOS in
// real mode. Since we are in protected mode and have a simple text driver,
// this function is kept simple or treated as a placeholder for full mode changes.
void set_display_mode(uint8_t mode) { void set_display_mode(uint8_t mode) {
// Set the VGA mode by writing to the appropriate registers // Check if the requested mode is a known mode (e.g., VGA Text Mode 3)
outb(VGA_PORT, mode); // Example function to write to a port // For this example, we simply acknowledge the call.
// A true mode set would involve complex register sequencing.
// The provided vga.c is a Text Mode driver, so a graphical mode set
// like 0x13 (320x200 256-color) would break the existing vga_printf functionality.
// A simplified text-mode-specific response:
if (mode == 0x03) { // Mode 3 is standard 80x25 text mode
vga_printf("Display mode set to 80x25 Text Mode (Mode 0x03).\n");
vga_init(); // Re-initialize the text mode
} else {
// Simple I/O example based on the original structure (Caution: Incomplete for full mode set)
outb(VGA_PORT, mode); // Example function to write to a port
vga_printf("Attempting to set display mode to 0x%x. (Warning: May break current display)\n", mode);
}
} }
// Clear the display // Clear the display
void clear_display(void) { void clear_display(void) {
// Clear the display by filling it with a color // Use the VGA driver's clear function, typically clearing to black on light grey
// This is a placeholder for actual clearing logic // or black on black. We'll use the black on light grey from vga_init for consistency.
// You would typically write to video memory here vga_clear(vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_LIGHT_GREY));
// Reset cursor to 0, 0
vga_set_cursor_position(0, 0);
}
// Helper function to write a string
void display_write_string(const char* str) {
// Use the VGA driver's string writing function
vga_write_string(str, strlen(str));
}
// Helper function to print a formatted string
void display_printf(const char* format, ...) {
// Use the VGA driver's printf function
va_list args;
va_start(args, format);
// The vga_printf function already handles the va_list internally,
// so we can just call it directly.
vga_printf(format, args);
va_end(args);
} }

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@@ -2,13 +2,21 @@
#define DISPLAY_H #define DISPLAY_H
#include <stdint.h> #include <stdint.h>
#include "vga.h" // Include VGA functions
#define VGA_PORT 0x3C0 // Base port for VGA #define VGA_PORT 0x3C0 // Base port for VGA (Often used for general control, though 0x3D4/0x3D5 are used for cursor)
// Function prototypes // Function prototypes
void init_display(void); void init_display(void);
void enumerate_displays(void); void enumerate_displays(void);
void set_display_mode(uint8_t mode); void set_display_mode(uint8_t mode); // In this context, modes are typically BIOS or VESA modes, which are complex.
// We'll treat this as a placeholder/simple mode call.
void clear_display(void); void clear_display(void);
// New function to write a string using the VGA driver
void display_write_string(const char* str);
// New function to print a formatted string using the VGA driver
void display_printf(const char* format, ...);
#endif // DISPLAY_H #endif // DISPLAY_H

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@@ -1,66 +0,0 @@
#include "gui.h"
#include "vga.h" // VGA functions for drawing and clearing screen
#include "framebuffer.h" // For pixel manipulation if needed
// Initialize the GUI (could set up any global state or variables here)
void gui_init(void) {
// Clear the screen with black or any color
gui_clear(vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_WHITE));
}
// Draw a window (simple rectangle with a title)
void gui_draw_window(gui_window_t* window) {
// Draw the window's border
for (uint32_t y = 0; y < window->height; ++y) {
for (uint32_t x = 0; x < window->width; ++x) {
// Check if we are at the border
if (x == 0 || y == 0 || x == window->width - 1 || y == window->height - 1) {
vga_put_entry_at('#', vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK), window->x + x, window->y + y);
} else {
// Fill the inside of the window
vga_put_entry_at(' ', vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_BLACK), window->x + x, window->y + y);
}
}
}
// Draw the title at the top
if (window->title) {
size_t i = 0;
while (window->title[i] != '\0' && i < window->width - 2) {
vga_put_entry_at(window->title[i], vga_entry_color(VGA_COLOR_WHITE, VGA_COLOR_BLACK), window->x + i + 1, window->y);
i++;
}
}
}
// Draw a button (a simple rectangle with text in the middle)
void gui_draw_button(gui_button_t* button) {
for (uint32_t y = 0; y < button->height; ++y) {
for (uint32_t x = 0; x < button->width; ++x) {
// Check if we are at the border
if (x == 0 || y == 0 || x == button->width - 1 || y == button->height - 1) {
vga_put_entry_at('#', vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK), button->x + x, button->y + y);
} else {
// Fill the inside of the button
vga_put_entry_at(' ', vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_BLACK), button->x + x, button->y + y);
}
}
}
// Draw the label in the center of the button
size_t label_len = 0;
while (button->label[label_len] != '\0') {
label_len++;
}
size_t start_x = button->x + (button->width - label_len) / 2;
size_t start_y = button->y + (button->height - 1) / 2;
for (size_t i = 0; i < label_len; ++i) {
vga_put_entry_at(button->label[i], vga_entry_color(VGA_COLOR_WHITE, VGA_COLOR_BLACK), start_x + i, start_y);
}
}
// Clear the screen with a color
void gui_clear(uint32_t color) {
vga_clear(color); // Just clear the VGA screen with a solid color
}

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@@ -1,34 +0,0 @@
#ifndef GUI_H
#define GUI_H
#include <stdint.h>
#include <stddef.h>
#define GUI_WINDOW_WIDTH 80
#define GUI_WINDOW_HEIGHT 25
#define GUI_BUTTON_WIDTH 10
#define GUI_BUTTON_HEIGHT 3
// Window structure
typedef struct {
uint32_t x, y;
uint32_t width, height;
uint32_t color; // Background color
const char* title;
} gui_window_t;
// Button structure
typedef struct {
uint32_t x, y;
uint32_t width, height;
uint32_t color; // Background color
const char* label;
} gui_button_t;
// Function prototypes for GUI elements
void gui_init(void);
void gui_draw_window(gui_window_t* window);
void gui_draw_button(gui_button_t* button);
void gui_clear(uint32_t color);
#endif // GUI_H

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@@ -1,9 +1,9 @@
#include "vga.h"
#include <stddef.h> #include <stddef.h>
#include <stdbool.h> #include <stdbool.h>
#include <string.h> #include <string.h>
#include <stdarg.h> #include <stdarg.h>
#include "string_utils.h" #include "string_utils.h"
#include "vga.h"
void outb(uint16_t port, uint8_t value) { void outb(uint16_t port, uint8_t value) {
__asm__ volatile("outb %0, %1" : : "a"(value), "Nd"(port)); __asm__ volatile("outb %0, %1" : : "a"(value), "Nd"(port));
@@ -134,7 +134,7 @@ void vga_printf(const char* format, ...) {
va_end(args); va_end(args);
// Now you can use the buffer with vga_write_string // Now you can use the buffer with vga_write_string
vga_write_string(buffer, my_strlen(buffer)); // Use my_strlen instead of strlen vga_write_string(buffer, strlen(buffer)); // Use my_strlen instead of strlen
} }
void vga_init(void) { void vga_init(void) {

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@@ -35,6 +35,7 @@ typedef enum {
// Function prototypes // Function prototypes
uint8_t vga_entry_color(vga_color fg, vga_color bg); uint8_t vga_entry_color(vga_color fg, vga_color bg);
uint16_t vga_entry(unsigned char uc, uint8_t color); uint16_t vga_entry(unsigned char uc, uint8_t color);
void vga_init(void);
void vga_put_entry_at(char c, uint8_t color, size_t x, size_t y); void vga_put_entry_at(char c, uint8_t color, size_t x, size_t y);
void vga_clear(uint8_t color); void vga_clear(uint8_t color);