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| 44e105d413 | |||
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| 08941018c3 | |||
| 0838e71fe3 | |||
| 055e3dce56 | |||
| d0fe2cff1b |
112
kernel/vesa.c
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112
kernel/vesa.c
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#include <stddef.h>
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#include "vesa.h"
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#include "io.h"
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#include "print.h"
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// VESA mode and controller information
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#define VESA_BIOS_INT 0x10
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#define VESA_BIOS_FUNC 0x4F
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// Function to call BIOS with specific VESA function
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static bool vesa_bios_call(uint16_t function, uint16_t* eax, uint32_t* ebx, uint32_t* ecx, uint32_t* edx) {
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// Set up registers for VESA function call
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__asm__ __volatile__(
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"movw %1, %%ax\n" // Move function number into AX
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"int $0x10\n" // Call BIOS interrupt 0x10 (VESA)
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"movw %%ax, %0\n" // Move return value in AX to the return variable
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: "=m"(*eax) // Output operand (eax)
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: "m"(function) // Input operand (function number)
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: "%eax", "%ebx", "%ecx", "%edx", "memory"
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);
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// Check for success (return values vary depending on the function)
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return *eax == 0x004F;
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}
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// Set the VESA video mode
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bool vesa_set_mode(uint16_t mode) {
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uint16_t eax = VBE_FUNCTION_SET_MODE;
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uint32_t ebx = mode;
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uint32_t ecx = 0;
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uint32_t edx = 0;
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if (vesa_bios_call(VBE_FUNCTION_SET_MODE, &eax, &ebx, &ecx, &edx)) {
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return true;
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}
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return false;
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}
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// Get the VESA mode information
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bool vesa_get_mode_info(uint16_t mode, vbe_mode_info_t* info) {
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uint16_t ax_ret;
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// Convert the 32-bit pointer to a Segment:Offset pair
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// IMPORTANT: 'info' MUST be located in the first 1MB of RAM
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uint32_t ptr = (uint32_t)info;
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uint16_t segment = (uint16_t)((ptr >> 4) & 0xFFFF);
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uint16_t offset = (uint16_t)(ptr & 0x000F);
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__asm__ __volatile__(
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"push %%es\n\t" // Save Protected Mode ES
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"movw %1, %%es\n\t" // Load the segment into ES
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"int $0x10\n\t" // BIOS Interrupt
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"pop %%es\n\t" // Restore Protected Mode ES
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: "=a"(ax_ret) // Result in AX
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: "r"(segment), // %1
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"D"(offset), // %2 (DI)
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"a"((uint16_t)VBE_FUNCTION_GET_MODE_INFO), // AX (0x4F01)
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"c"(mode) // CX (The Mode Number)
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: "memory", "cc" // Removed %es from clobbers
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);
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return ax_ret == 0x004F;
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}
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bool vesa_get_controller_info(vbe_controller_info_t* info) {
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uint16_t ax_ret;
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// We must use Segment:Offset for BIOS
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uint32_t ptr = (uint32_t)info;
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uint16_t segment = (uint16_t)((ptr >> 4) & 0xF000); // Base segment
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uint16_t offset = (uint16_t)(ptr & 0xFFFF); // Offset
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// Copy "VBE2" into signature to tell BIOS we want VBE 2.0+ info
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info->Signature[0] = 'V';
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info->Signature[1] = 'B';
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info->Signature[2] = 'E';
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info->Signature[3] = '2';
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// To fix the error: Do not use %es in clobber.
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// Use a temporary register or a push/pop sequence if we MUST touch ES.
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__asm__ __volatile__(
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"push %%es\n\t"
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"movw %1, %%es\n\t"
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"int $0x10\n\t"
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"pop %%es\n\t"
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: "=a"(ax_ret)
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: "r"(segment), "D"(offset), "a"(0x4F00)
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: "memory", "cc"
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);
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return ax_ret == 0x004F;
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}
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// Return pointer to the VESA framebuffer
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void* vesa_get_framebuffer(void) {
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vbe_mode_info_t mode_info;
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if (vesa_get_mode_info(0x101, &mode_info)) {
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return (void*)mode_info.PhysBasePtr;
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}
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return NULL;
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}
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// Clear the screen with a color
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void vesa_clear_screen(uint32_t color) {
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uint32_t* framebuffer = (uint32_t*)vesa_get_framebuffer();
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if (framebuffer) {
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for (int y = 0; y < 480; y++) { // For 640x480 mode
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for (int x = 0; x < 640; x++) {
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framebuffer[y * 640 + x] = color;
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}
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}
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}
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}
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75
kernel/vesa.h
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75
kernel/vesa.h
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#ifndef VESA_H
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#define VESA_H
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#include <stdint.h>
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#include <stdbool.h>
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#include <stddef.h>
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// VESA BIOS Extension 2.0 Function Calls
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#define VBE_FUNCTION_SET_MODE 0x4F02
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#define VBE_FUNCTION_GET_MODE_INFO 0x4F01
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#define VBE_FUNCTION_GET_CONTROLLER_INFO 0x4F00
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#define VBE_FUNCTION_SET_DISPLAY_START 0x4F05
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// VESA Mode Information Structure (VBE 2.0)
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typedef struct {
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uint16_t ModeAttributes; // Mode attributes
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uint8_t WinAAttributes; // Window A attributes
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uint8_t WinBAttributes; // Window B attributes
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uint16_t WinGranularity; // Window granularity
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uint16_t WinSize; // Window size
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uint16_t WinASegment; // Window A segment address
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uint16_t WinBSegment; // Window B segment address
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uint32_t WinFuncPtr; // Function pointer for window
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uint16_t BytesPerScanLine; // Bytes per scanline
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uint16_t XResolution; // Horizontal resolution in pixels
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uint16_t YResolution; // Vertical resolution in pixels
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uint8_t XCharSize; // Character cell width
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uint8_t YCharSize; // Character cell height
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uint8_t NumberOfPlanes; // Number of memory planes
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uint8_t BitsPerPixel; // Bits per pixel
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uint8_t NumberOfBanks; // Number of banks
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uint8_t MemoryModel; // Memory model type
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uint8_t BankSize; // Bank size in kB
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uint8_t NumberOfImagePages; // Number of image pages
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uint8_t Reserved0; // Reserved
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uint8_t RedMaskSize; // Red mask size
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uint8_t RedFieldPosition; // Red field position
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uint8_t GreenMaskSize; // Green mask size
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uint8_t GreenFieldPosition; // Green field position
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uint8_t BlueMaskSize; // Blue mask size
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uint8_t BlueFieldPosition; // Blue field position
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uint8_t RsvdMaskSize; // Reserved mask size
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uint8_t RsvdFieldPosition; // Reserved field position
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uint8_t DirectColorModeInfo; // Direct color mode info
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uint32_t PhysBasePtr; // Physical base address of the linear framebuffer
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uint32_t OffScreenMemOff; // Offset to off-screen memory
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uint16_t OffScreenMemSize; // Size of off-screen memory
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uint8_t Reserved1[206]; // Reserved
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} __attribute__((packed)) vbe_mode_info_t;
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// VESA Controller Information
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typedef struct {
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char Signature[4]; // Should be "VESA" (or "VBE2" for request)
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uint16_t Version; // VBE version; high byte is major, low is minor
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uint32_t OEMStringPtr; // Segment:Offset pointer to OEM string
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uint32_t Capabilities; // Capabilities of graphics controller
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uint32_t VideoModePtr; // Segment:Offset pointer to supported modes list
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uint16_t TotalMemory; // Number of 64KB memory blocks
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uint16_t OEMSoftwareRev; // VBE implementation Software revision
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uint32_t OEMVendorNamePtr; // Segment:Offset pointer to Vendor Name string
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uint32_t OEMProductNamePtr; // Segment:Offset pointer to Product Name string
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uint32_t OEMProductRevPtr; // Segment:Offset pointer to Product Revision string
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uint8_t Reserved[222]; // Reserved for VBE implementation scratch area
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uint8_t OEMData[256]; // Data area for OEM strings
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} __attribute__((packed)) vbe_controller_info_t;
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// Function Prototypes
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bool vesa_set_mode(uint16_t mode);
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bool vesa_get_mode_info(uint16_t mode, vbe_mode_info_t* info);
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bool vesa_get_controller_info(vbe_controller_info_t* info);
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void* vesa_get_framebuffer(void);
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void vesa_clear_screen(uint32_t color);
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#endif // VESA_H
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