13 Commits

Author SHA1 Message Date
44e105d413 Update vesa.c
Try to fix the vesa assembly out of the clobber 

Seems like this works now.
2026-01-28 16:42:52 -08:00
6590a84b72 Update vesa.c 2026-01-25 11:47:23 -08:00
21a41158aa Update vesa.c
Fix missing include stddef in vesa.c
2026-01-25 07:59:28 -08:00
08941018c3 Update vesa.h
fixing controller info struct
2026-01-24 22:01:21 -08:00
0838e71fe3 Update vesa.h
Fixing missing stddef include for NULL in vesa.c
2026-01-24 21:53:30 -08:00
055e3dce56 Create vesa.h
Add header for the base VLB VBE VESA driver
2026-01-18 17:30:08 -08:00
d0fe2cff1b Create vesa.c
Add the implementation for a basic VLB VESA VBE driver for these video cards
2026-01-18 17:27:41 -08:00
b6c158957e Merge pull request #95 from shoshta73/qol
[misc] add editorconfig, clangd config and clang-format config
2026-01-18 16:46:05 -08:00
Borna Šoštarić
a7b0d1152f add rules for formatting consecutives 2026-01-18 10:54:18 +01:00
Borna Šoštarić
e38f1aa2ee add .clang-format 2026-01-18 10:40:34 +01:00
Borna Šoštarić
78d5e9a7ab added editorconfig file 2026-01-18 10:18:23 +01:00
Borna Šoštarić
daead5ee57 add clangd config file 2026-01-18 10:15:38 +01:00
Borna Šoštarić
4fb81d2e57 add compile_commands.json genereation 2026-01-18 10:10:39 +01:00
6 changed files with 234 additions and 1 deletions

24
.clang-format Normal file
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@@ -0,0 +1,24 @@
BasedOnStyle: Google
IndentWidth: 4
TabWidth: 4
UseTab: Never
ColumnLimit: 80
DerivePointerAlignment: false
PointerAlignment: Right
ReferenceAlignment: Right
AlignConsecutiveMacros: Consecutive
AlignTrailingComments:
Kind: Always
OverEmptyLines: 0
IncludeBlocks: Regroup
IncludeCategories:
# Std headers
- Regex: '<[[:alnum:]_.]+>'
Priority: 2
# Other headers
- Regex: '.*'
Priority: 1

6
.clangd Normal file
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@@ -0,0 +1,6 @@
CompileFlags:
CompilationDatabase: build
Diagnostics:
UnusedIncludes: Strict
MissingIncludes: Strict

12
.editorconfig Normal file
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root = true
[*]
charset = utf-8
end_of_line = lf
insert_final_newline = true
trim_trailing_whitespace = true
[Makefile]
indent_style = tab
indent_size = 8
tab_width = 8

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@@ -18,9 +18,9 @@ KERNEL_OBJ += $(patsubst kernel/%.asm, $(BUILD_DIR)/asm_%.o, $(KERNEL_ASM_SRC))
KLIBC_SRC = $(wildcard klibc/src/*.c)
KLIBC_OBJ = $(patsubst klibc/src/%.c, $(BUILD_DIR)/klibc/%.o, $(KLIBC_SRC))
.PHONY: all stage1 stage2 kernel compile-commands $(BUILD_DIR)/compile_commands.json run gdb clean clean-cross clean-all
all: $(DISK_IMG)
.PHONY: stage1 stage2 kernel run gdb clean
stage1: $(BUILD_DIR)
$(AS) $(ASFLAGS) -o $(BUILD_DIR)/$@.o bootloader/$@.asm
$(LD) -Ttext=0x7c00 -melf_i386 -o $(BUILD_DIR)/$@.elf $(BUILD_DIR)/$@.o
@@ -57,6 +57,10 @@ $(BUILD_DIR):
mkdir -p $@
mkdir -p $(BUILD_DIR)/klibc
compile-commands: $(BUILD_DIR)/compile_commands.json
$(BUILD_DIR)/compile_commands.json: $(BUILD_DIR)
bear --output $@ -- make -B
run:
qemu-system-i386 -s -S $(DISK_IMG)

112
kernel/vesa.c Normal file
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#include <stddef.h>
#include "vesa.h"
#include "io.h"
#include "print.h"
// VESA mode and controller information
#define VESA_BIOS_INT 0x10
#define VESA_BIOS_FUNC 0x4F
// Function to call BIOS with specific VESA function
static bool vesa_bios_call(uint16_t function, uint16_t* eax, uint32_t* ebx, uint32_t* ecx, uint32_t* edx) {
// Set up registers for VESA function call
__asm__ __volatile__(
"movw %1, %%ax\n" // Move function number into AX
"int $0x10\n" // Call BIOS interrupt 0x10 (VESA)
"movw %%ax, %0\n" // Move return value in AX to the return variable
: "=m"(*eax) // Output operand (eax)
: "m"(function) // Input operand (function number)
: "%eax", "%ebx", "%ecx", "%edx", "memory"
);
// Check for success (return values vary depending on the function)
return *eax == 0x004F;
}
// Set the VESA video mode
bool vesa_set_mode(uint16_t mode) {
uint16_t eax = VBE_FUNCTION_SET_MODE;
uint32_t ebx = mode;
uint32_t ecx = 0;
uint32_t edx = 0;
if (vesa_bios_call(VBE_FUNCTION_SET_MODE, &eax, &ebx, &ecx, &edx)) {
return true;
}
return false;
}
// Get the VESA mode information
bool vesa_get_mode_info(uint16_t mode, vbe_mode_info_t* info) {
uint16_t ax_ret;
// Convert the 32-bit pointer to a Segment:Offset pair
// IMPORTANT: 'info' MUST be located in the first 1MB of RAM
uint32_t ptr = (uint32_t)info;
uint16_t segment = (uint16_t)((ptr >> 4) & 0xFFFF);
uint16_t offset = (uint16_t)(ptr & 0x000F);
__asm__ __volatile__(
"push %%es\n\t" // Save Protected Mode ES
"movw %1, %%es\n\t" // Load the segment into ES
"int $0x10\n\t" // BIOS Interrupt
"pop %%es\n\t" // Restore Protected Mode ES
: "=a"(ax_ret) // Result in AX
: "r"(segment), // %1
"D"(offset), // %2 (DI)
"a"((uint16_t)VBE_FUNCTION_GET_MODE_INFO), // AX (0x4F01)
"c"(mode) // CX (The Mode Number)
: "memory", "cc" // Removed %es from clobbers
);
return ax_ret == 0x004F;
}
bool vesa_get_controller_info(vbe_controller_info_t* info) {
uint16_t ax_ret;
// We must use Segment:Offset for BIOS
uint32_t ptr = (uint32_t)info;
uint16_t segment = (uint16_t)((ptr >> 4) & 0xF000); // Base segment
uint16_t offset = (uint16_t)(ptr & 0xFFFF); // Offset
// Copy "VBE2" into signature to tell BIOS we want VBE 2.0+ info
info->Signature[0] = 'V';
info->Signature[1] = 'B';
info->Signature[2] = 'E';
info->Signature[3] = '2';
// To fix the error: Do not use %es in clobber.
// Use a temporary register or a push/pop sequence if we MUST touch ES.
__asm__ __volatile__(
"push %%es\n\t"
"movw %1, %%es\n\t"
"int $0x10\n\t"
"pop %%es\n\t"
: "=a"(ax_ret)
: "r"(segment), "D"(offset), "a"(0x4F00)
: "memory", "cc"
);
return ax_ret == 0x004F;
}
// Return pointer to the VESA framebuffer
void* vesa_get_framebuffer(void) {
vbe_mode_info_t mode_info;
if (vesa_get_mode_info(0x101, &mode_info)) {
return (void*)mode_info.PhysBasePtr;
}
return NULL;
}
// Clear the screen with a color
void vesa_clear_screen(uint32_t color) {
uint32_t* framebuffer = (uint32_t*)vesa_get_framebuffer();
if (framebuffer) {
for (int y = 0; y < 480; y++) { // For 640x480 mode
for (int x = 0; x < 640; x++) {
framebuffer[y * 640 + x] = color;
}
}
}
}

75
kernel/vesa.h Normal file
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#ifndef VESA_H
#define VESA_H
#include <stdint.h>
#include <stdbool.h>
#include <stddef.h>
// VESA BIOS Extension 2.0 Function Calls
#define VBE_FUNCTION_SET_MODE 0x4F02
#define VBE_FUNCTION_GET_MODE_INFO 0x4F01
#define VBE_FUNCTION_GET_CONTROLLER_INFO 0x4F00
#define VBE_FUNCTION_SET_DISPLAY_START 0x4F05
// VESA Mode Information Structure (VBE 2.0)
typedef struct {
uint16_t ModeAttributes; // Mode attributes
uint8_t WinAAttributes; // Window A attributes
uint8_t WinBAttributes; // Window B attributes
uint16_t WinGranularity; // Window granularity
uint16_t WinSize; // Window size
uint16_t WinASegment; // Window A segment address
uint16_t WinBSegment; // Window B segment address
uint32_t WinFuncPtr; // Function pointer for window
uint16_t BytesPerScanLine; // Bytes per scanline
uint16_t XResolution; // Horizontal resolution in pixels
uint16_t YResolution; // Vertical resolution in pixels
uint8_t XCharSize; // Character cell width
uint8_t YCharSize; // Character cell height
uint8_t NumberOfPlanes; // Number of memory planes
uint8_t BitsPerPixel; // Bits per pixel
uint8_t NumberOfBanks; // Number of banks
uint8_t MemoryModel; // Memory model type
uint8_t BankSize; // Bank size in kB
uint8_t NumberOfImagePages; // Number of image pages
uint8_t Reserved0; // Reserved
uint8_t RedMaskSize; // Red mask size
uint8_t RedFieldPosition; // Red field position
uint8_t GreenMaskSize; // Green mask size
uint8_t GreenFieldPosition; // Green field position
uint8_t BlueMaskSize; // Blue mask size
uint8_t BlueFieldPosition; // Blue field position
uint8_t RsvdMaskSize; // Reserved mask size
uint8_t RsvdFieldPosition; // Reserved field position
uint8_t DirectColorModeInfo; // Direct color mode info
uint32_t PhysBasePtr; // Physical base address of the linear framebuffer
uint32_t OffScreenMemOff; // Offset to off-screen memory
uint16_t OffScreenMemSize; // Size of off-screen memory
uint8_t Reserved1[206]; // Reserved
} __attribute__((packed)) vbe_mode_info_t;
// VESA Controller Information
typedef struct {
char Signature[4]; // Should be "VESA" (or "VBE2" for request)
uint16_t Version; // VBE version; high byte is major, low is minor
uint32_t OEMStringPtr; // Segment:Offset pointer to OEM string
uint32_t Capabilities; // Capabilities of graphics controller
uint32_t VideoModePtr; // Segment:Offset pointer to supported modes list
uint16_t TotalMemory; // Number of 64KB memory blocks
uint16_t OEMSoftwareRev; // VBE implementation Software revision
uint32_t OEMVendorNamePtr; // Segment:Offset pointer to Vendor Name string
uint32_t OEMProductNamePtr; // Segment:Offset pointer to Product Name string
uint32_t OEMProductRevPtr; // Segment:Offset pointer to Product Revision string
uint8_t Reserved[222]; // Reserved for VBE implementation scratch area
uint8_t OEMData[256]; // Data area for OEM strings
} __attribute__((packed)) vbe_controller_info_t;
// Function Prototypes
bool vesa_set_mode(uint16_t mode);
bool vesa_get_mode_info(uint16_t mode, vbe_mode_info_t* info);
bool vesa_get_controller_info(vbe_controller_info_t* info);
void* vesa_get_framebuffer(void);
void vesa_clear_screen(uint32_t color);
#endif // VESA_H