2 Commits

Author SHA1 Message Date
055e3dce56 Create vesa.h
Add header for the base VLB VBE VESA driver
2026-01-18 17:30:08 -08:00
d0fe2cff1b Create vesa.c
Add the implementation for a basic VLB VESA VBE driver for these video cards
2026-01-18 17:27:41 -08:00
2 changed files with 165 additions and 0 deletions

98
kernel/vesa.c Normal file
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#include "vesa.h"
#include "io.h"
#include "print.h"
// VESA mode and controller information
#define VESA_BIOS_INT 0x10
#define VESA_BIOS_FUNC 0x4F
// Function to call BIOS with specific VESA function
static bool vesa_bios_call(uint16_t function, uint16_t* eax, uint32_t* ebx, uint32_t* ecx, uint32_t* edx) {
// Set up registers for VESA function call
__asm__ __volatile__(
"movw %1, %%ax\n" // Move function number into AX
"int $0x10\n" // Call BIOS interrupt 0x10 (VESA)
"movw %%ax, %0\n" // Move return value in AX to the return variable
: "=m"(*eax) // Output operand (eax)
: "m"(function) // Input operand (function number)
: "%eax", "%ebx", "%ecx", "%edx", "memory"
);
// Check for success (return values vary depending on the function)
return *eax == 0x004F;
}
// Set the VESA video mode
bool vesa_set_mode(uint16_t mode) {
uint16_t eax = VBE_FUNCTION_SET_MODE;
uint32_t ebx = mode;
uint32_t ecx = 0;
uint32_t edx = 0;
if (vesa_bios_call(VBE_FUNCTION_SET_MODE, &eax, &ebx, &ecx, &edx)) {
return true;
}
return false;
}
// Get the VESA mode information
bool vesa_get_mode_info(uint16_t mode, vbe_mode_info_t* info) {
uint16_t eax = VBE_FUNCTION_GET_MODE_INFO;
uint32_t ebx = mode;
uint32_t ecx = 0;
uint32_t edx = 0;
if (vesa_bios_call(VBE_FUNCTION_GET_MODE_INFO, &eax, &ebx, &ecx, &edx)) {
// Copy the information into the provided struct
uint32_t base = (uint32_t)info;
__asm__ __volatile__(
"movw %%bx, %%es:%%di\n"
:
: "b" (base)
: "%es", "%di", "memory"
);
return true;
}
return false;
}
// Get the VESA controller information
bool vesa_get_controller_info(vbe_controller_info_t* info) {
uint16_t eax = VBE_FUNCTION_GET_CONTROLLER_INFO;
uint32_t ebx = 0;
uint32_t ecx = 0;
uint32_t edx = 0;
if (vesa_bios_call(VBE_FUNCTION_GET_CONTROLLER_INFO, &eax, &ebx, &ecx, &edx)) {
// Copy controller information into the provided struct
uint32_t base = (uint32_t)info;
__asm__ __volatile__(
"movw %%bx, %%es:%%di\n"
:
: "b" (base)
: "%es", "%di", "memory"
);
return true;
}
return false;
}
// Return pointer to the VESA framebuffer
void* vesa_get_framebuffer(void) {
vbe_mode_info_t mode_info;
if (vesa_get_mode_info(0x101, &mode_info)) {
return (void*)mode_info.PhysBasePtr;
}
return NULL;
}
// Clear the screen with a color
void vesa_clear_screen(uint32_t color) {
uint32_t* framebuffer = (uint32_t*)vesa_get_framebuffer();
if (framebuffer) {
for (int y = 0; y < 480; y++) { // For 640x480 mode
for (int x = 0; x < 640; x++) {
framebuffer[y * 640 + x] = color;
}
}
}
}

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kernel/vesa.h Normal file
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#ifndef VESA_H
#define VESA_H
#include <stdint.h>
#include <stdbool.h>
// VESA BIOS Extension 2.0 Function Calls
#define VBE_FUNCTION_SET_MODE 0x4F02
#define VBE_FUNCTION_GET_MODE_INFO 0x4F01
#define VBE_FUNCTION_GET_CONTROLLER_INFO 0x4F00
#define VBE_FUNCTION_SET_DISPLAY_START 0x4F05
// VESA Mode Information Structure (VBE 2.0)
typedef struct {
uint16_t ModeAttributes; // Mode attributes
uint8_t WinAAttributes; // Window A attributes
uint8_t WinBAttributes; // Window B attributes
uint16_t WinGranularity; // Window granularity
uint16_t WinSize; // Window size
uint16_t WinASegment; // Window A segment address
uint16_t WinBSegment; // Window B segment address
uint32_t WinFuncPtr; // Function pointer for window
uint16_t BytesPerScanLine; // Bytes per scanline
uint16_t XResolution; // Horizontal resolution in pixels
uint16_t YResolution; // Vertical resolution in pixels
uint8_t XCharSize; // Character cell width
uint8_t YCharSize; // Character cell height
uint8_t NumberOfPlanes; // Number of memory planes
uint8_t BitsPerPixel; // Bits per pixel
uint8_t NumberOfBanks; // Number of banks
uint8_t MemoryModel; // Memory model type
uint8_t BankSize; // Bank size in kB
uint8_t NumberOfImagePages; // Number of image pages
uint8_t Reserved0; // Reserved
uint8_t RedMaskSize; // Red mask size
uint8_t RedFieldPosition; // Red field position
uint8_t GreenMaskSize; // Green mask size
uint8_t GreenFieldPosition; // Green field position
uint8_t BlueMaskSize; // Blue mask size
uint8_t BlueFieldPosition; // Blue field position
uint8_t RsvdMaskSize; // Reserved mask size
uint8_t RsvdFieldPosition; // Reserved field position
uint8_t DirectColorModeInfo; // Direct color mode info
uint32_t PhysBasePtr; // Physical base address of the linear framebuffer
uint32_t OffScreenMemOff; // Offset to off-screen memory
uint16_t OffScreenMemSize; // Size of off-screen memory
uint8_t Reserved1[206]; // Reserved
} __attribute__((packed)) vbe_mode_info_t;
// VESA Controller Information
typedef struct {
uint8_t VESAVersion[2]; // VESA version
uint32_t OEMStringPtr; // Pointer to OEM string
uint8_t Capabilities[4]; // Capabilities of the controller
uint32_t VideoModePtr; // Pointer to supported video modes
uint16_t TotalMemory; // Total video memory (in 64KB)
uint8_t Reserved[4]; // Reserved
} __attribute__((packed)) vbe_controller_info_t;
// Function Prototypes
bool vesa_set_mode(uint16_t mode);
bool vesa_get_mode_info(uint16_t mode, vbe_mode_info_t* info);
bool vesa_get_controller_info(vbe_controller_info_t* info);
void* vesa_get_framebuffer(void);
void vesa_clear_screen(uint32_t color);
#endif // VESA_H