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Update gui.c
Add base gui implementation
This commit is contained in:
66
kernel/gui.c
66
kernel/gui.c
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#include "gui.h"
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#include "vga.h" // VGA functions for drawing and clearing screen
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#include "framebuffer.h" // For pixel manipulation if needed
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// Initialize the GUI (could set up any global state or variables here)
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void gui_init(void) {
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// Clear the screen with black or any color
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gui_clear(vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_WHITE));
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}
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// Draw a window (simple rectangle with a title)
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void gui_draw_window(gui_window_t* window) {
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// Draw the window's border
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for (uint32_t y = 0; y < window->height; ++y) {
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for (uint32_t x = 0; x < window->width; ++x) {
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// Check if we are at the border
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if (x == 0 || y == 0 || x == window->width - 1 || y == window->height - 1) {
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vga_put_entry_at('#', vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK), window->x + x, window->y + y);
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} else {
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// Fill the inside of the window
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vga_put_entry_at(' ', vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_BLACK), window->x + x, window->y + y);
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}
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}
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}
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// Draw the title at the top
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if (window->title) {
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size_t i = 0;
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while (window->title[i] != '\0' && i < window->width - 2) {
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vga_put_entry_at(window->title[i], vga_entry_color(VGA_COLOR_WHITE, VGA_COLOR_BLACK), window->x + i + 1, window->y);
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i++;
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}
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}
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}
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// Draw a button (a simple rectangle with text in the middle)
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void gui_draw_button(gui_button_t* button) {
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for (uint32_t y = 0; y < button->height; ++y) {
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for (uint32_t x = 0; x < button->width; ++x) {
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// Check if we are at the border
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if (x == 0 || y == 0 || x == button->width - 1 || y == button->height - 1) {
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vga_put_entry_at('#', vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK), button->x + x, button->y + y);
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} else {
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// Fill the inside of the button
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vga_put_entry_at(' ', vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_BLACK), button->x + x, button->y + y);
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}
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}
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}
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// Draw the label in the center of the button
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size_t label_len = 0;
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while (button->label[label_len] != '\0') {
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label_len++;
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}
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size_t start_x = button->x + (button->width - label_len) / 2;
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size_t start_y = button->y + (button->height - 1) / 2;
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for (size_t i = 0; i < label_len; ++i) {
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vga_put_entry_at(button->label[i], vga_entry_color(VGA_COLOR_WHITE, VGA_COLOR_BLACK), start_x + i, start_y);
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}
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}
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// Clear the screen with a color
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void gui_clear(uint32_t color) {
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vga_clear(color); // Just clear the VGA screen with a solid color
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}
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