diff --git a/kernel/gui.c b/kernel/gui.c index e69de29..281d531 100644 --- a/kernel/gui.c +++ b/kernel/gui.c @@ -0,0 +1,66 @@ +#include "gui.h" +#include "vga.h" // VGA functions for drawing and clearing screen +#include "framebuffer.h" // For pixel manipulation if needed + +// Initialize the GUI (could set up any global state or variables here) +void gui_init(void) { + // Clear the screen with black or any color + gui_clear(vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_WHITE)); +} + +// Draw a window (simple rectangle with a title) +void gui_draw_window(gui_window_t* window) { + // Draw the window's border + for (uint32_t y = 0; y < window->height; ++y) { + for (uint32_t x = 0; x < window->width; ++x) { + // Check if we are at the border + if (x == 0 || y == 0 || x == window->width - 1 || y == window->height - 1) { + vga_put_entry_at('#', vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK), window->x + x, window->y + y); + } else { + // Fill the inside of the window + vga_put_entry_at(' ', vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_BLACK), window->x + x, window->y + y); + } + } + } + + // Draw the title at the top + if (window->title) { + size_t i = 0; + while (window->title[i] != '\0' && i < window->width - 2) { + vga_put_entry_at(window->title[i], vga_entry_color(VGA_COLOR_WHITE, VGA_COLOR_BLACK), window->x + i + 1, window->y); + i++; + } + } +} + +// Draw a button (a simple rectangle with text in the middle) +void gui_draw_button(gui_button_t* button) { + for (uint32_t y = 0; y < button->height; ++y) { + for (uint32_t x = 0; x < button->width; ++x) { + // Check if we are at the border + if (x == 0 || y == 0 || x == button->width - 1 || y == button->height - 1) { + vga_put_entry_at('#', vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK), button->x + x, button->y + y); + } else { + // Fill the inside of the button + vga_put_entry_at(' ', vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_BLACK), button->x + x, button->y + y); + } + } + } + + // Draw the label in the center of the button + size_t label_len = 0; + while (button->label[label_len] != '\0') { + label_len++; + } + + size_t start_x = button->x + (button->width - label_len) / 2; + size_t start_y = button->y + (button->height - 1) / 2; + for (size_t i = 0; i < label_len; ++i) { + vga_put_entry_at(button->label[i], vga_entry_color(VGA_COLOR_WHITE, VGA_COLOR_BLACK), start_x + i, start_y); + } +} + +// Clear the screen with a color +void gui_clear(uint32_t color) { + vga_clear(color); // Just clear the VGA screen with a solid color +}