Pong/Main.cpp

59 lines
1.2 KiB
C++

#include <ehs/Log.h>
#include <ehs/GC.h>
#include <lwe/GameLoop.h>
#include <lwe/RenderWindow.h>
#include <ehs/io/Console.h>
#include "Levels/Game.h"
int main()
{
ehs::Initialize("Pong", "Release", {1, 0, 0});
ehs::Log::EnableImmediateMode(true);
ehs::Console::Attach();
#if defined(EHS_OS_WINDOWS)
lwe::GpuInstance::AddExtension(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
#elif defined(EHS_OS_LINUX)
lwe::GpuInstance::AddExtension(VK_KHR_XCB_SURFACE_EXTENSION_NAME);
#endif
lwe::GpuInstance::AddExtension(VK_KHR_SURFACE_EXTENSION_NAME);
lwe::GpuInstance::Initialize(true);
lwe::GpuDevice primary = lwe::GpuDevice::GetBest();
lwe::GpuQueueFamily* family = primary.GetQueueFamily(lwe::QueueType::GRAPHICS);
lwe::GpuInterface inf(&primary);
inf.AddExtension(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
lwe::GpuQueue queue(family, &inf, 1.0f);
inf.Initialize();
lwe::RenderWindow win(&inf, &queue);
win.Create_8(ehs::GetAppName_8(), {0, 0}, {1024, 768});
win.Show();
lwe::GameLoop gl(&win, 6, 0);
gl.AddLevel(new Game());
gl.Initialize();
gl.Start();
gl.UnInitialize();
win.Close();
inf.Release();
lwe::GpuInstance::Release();
ehs::Uninitialize();
return 0;
}