#include #include #include #include #include #include "Levels/Game.h" int main() { ehs::Initialize("Pong", "Release", {1, 0, 0}); ehs::Log::EnableImmediateMode(true); ehs::Console::Attach(); #if defined(EHS_OS_WINDOWS) lwe::GpuInstance::AddExtension(VK_KHR_WIN32_SURFACE_EXTENSION_NAME); #elif defined(EHS_OS_LINUX) lwe::GpuInstance::AddExtension(VK_KHR_XCB_SURFACE_EXTENSION_NAME); #endif lwe::GpuInstance::AddExtension(VK_KHR_SURFACE_EXTENSION_NAME); lwe::GpuInstance::Initialize(true); lwe::GpuDevice primary = lwe::GpuDevice::GetBest(); lwe::GpuQueueFamily* family = primary.GetQueueFamily(lwe::QueueType::GRAPHICS); lwe::GpuInterface inf(&primary); inf.AddExtension(VK_KHR_SWAPCHAIN_EXTENSION_NAME); lwe::GpuQueue queue(family, &inf, 1.0f); inf.Initialize(); lwe::RenderWindow win(&inf, &queue); win.Create_8(ehs::GetAppName_8(), {0, 0}, {1024, 768}); win.Show(); lwe::GameLoop gl(&win, 6, 0); gl.AddLevel(new Game()); gl.Initialize(); gl.Start(); gl.UnInitialize(); win.Close(); inf.Release(); lwe::GpuInstance::Release(); ehs::Uninitialize(); return 0; }