Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_HelpAndOptionsMenu.cpp
Loki Rautio 090cc653cc Disable "Debug Settings" in Release builds
People keep breaking random stuff by using these settings, so turn them
off for now in release builds. If folks can figure out how to compile a
debug build locally, they can use em :)
2026-03-05 20:32:04 -06:00

235 lines
6.7 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_HelpAndOptionsMenu.h"
#include "..\..\Minecraft.h"
UIScene_HelpAndOptionsMenu::UIScene_HelpAndOptionsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
m_buttons[BUTTON_HAO_CHANGESKIN].init(IDS_CHANGE_SKIN,BUTTON_HAO_CHANGESKIN);
m_buttons[BUTTON_HAO_HOWTOPLAY].init(IDS_HOW_TO_PLAY,BUTTON_HAO_HOWTOPLAY);
m_buttons[BUTTON_HAO_CONTROLS].init(IDS_CONTROLS,BUTTON_HAO_CONTROLS);
m_buttons[BUTTON_HAO_SETTINGS].init(IDS_SETTINGS,BUTTON_HAO_SETTINGS);
m_buttons[BUTTON_HAO_CREDITS].init(IDS_CREDITS,BUTTON_HAO_CREDITS);
//m_buttons[BUTTON_HAO_REINSTALL].init(app.GetString(IDS_REINSTALL_CONTENT),BUTTON_HAO_REINSTALL);
m_buttons[BUTTON_HAO_DEBUG].init(IDS_DEBUG_SETTINGS,BUTTON_HAO_DEBUG);
/* 4J-TomK - we should never remove a control before the other buttons controls are initialised!
(because vita touchboxes are rebuilt on remove since the remaining positions might change) */
// We don't have a reinstall content, so remove the button
removeControl( &m_buttons[BUTTON_HAO_REINSTALL], false );
#ifndef _DEBUG
removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
#else
if(!app.DebugSettingsOn()) removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
#endif
#ifdef _XBOX_ONE
// 4J-PB - in order to buy the skin packs, we need the signed offer ids for them, which we get in the availability info
// we need to retrieve this info though, so do it here
app.AddDLCRequest(e_Marketplace_Content); // content is skin packs, texture packs and mash-up packs
// we also need to mount the local DLC so we can tell what's been purchased
app.StartInstallDLCProcess(iPad);
#endif
// 4J-PB - do not need a storage device to see this menu - just need one when you choose to re-install them
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
// any content to be re-installed?
if(m_iPad==ProfileManager.GetPrimaryPad() && bNotInGame)
{
// We should show the reinstall menu
app.DebugPrintf("Reinstall Menu required...\n");
}
else
{
removeControl( &m_buttons[BUTTON_HAO_REINSTALL], false);
}
if(app.GetLocalPlayerCount()>1)
{
// no credits in splitscreen
removeControl( &m_buttons[BUTTON_HAO_CREDITS], false);
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
#endif
if(ProfileManager.GetPrimaryPad()!=m_iPad)
{
removeControl( &m_buttons[BUTTON_HAO_REINSTALL], false);
}
}
if(!ProfileManager.IsFullVersion() )//|| ProfileManager.IsGuest(m_iPad))
{
removeControl( &m_buttons[BUTTON_HAO_CHANGESKIN], false);
}
// 4J-TomK Moved horizontal resize check to the end to prevent horizontal scaling for buttons that might get removed anyways (debug options for example)
doHorizontalResizeCheck();
//StorageManager.TMSPP_GetUserQuotaInfo(C4JStorage::eGlobalStorage_TitleUser,iPad);
//StorageManager.WebServiceRequestGetFriends(iPad);
}
UIScene_HelpAndOptionsMenu::~UIScene_HelpAndOptionsMenu()
{
}
wstring UIScene_HelpAndOptionsMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"HelpAndOptionsMenuSplit";
}
else
{
return L"HelpAndOptionsMenu";
}
}
void UIScene_HelpAndOptionsMenu::updateTooltips()
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
}
void UIScene_HelpAndOptionsMenu::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
}
else
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
}
void UIScene_HelpAndOptionsMenu::handleReload()
{
#ifdef _FINAL_BUILD
removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
#else
if(!app.DebugSettingsOn()) removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
#endif
// 4J-PB - do not need a storage device to see this menu - just need one when you choose to re-install them
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
// any content to be re-installed?
if(m_iPad==ProfileManager.GetPrimaryPad() && bNotInGame)
{
// We should show the reinstall menu
app.DebugPrintf("Reinstall Menu required...\n");
}
else
{
removeControl( &m_buttons[BUTTON_HAO_REINSTALL], false);
}
if(app.GetLocalPlayerCount()>1)
{
// no credits in splitscreen
removeControl( &m_buttons[BUTTON_HAO_CREDITS], false);
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
#endif
if(ProfileManager.GetPrimaryPad()!=m_iPad)
{
removeControl( &m_buttons[BUTTON_HAO_REINSTALL], false);
}
}
if(!ProfileManager.IsFullVersion() )//|| ProfileManager.IsGuest(m_iPad))
{
#if TO_BE_IMPLEMENTED
m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(FALSE);
m_Buttons[BUTTON_HAO_CHANGESKIN].EnableInput(FALSE);
// set the focus to the second button
XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_HOWTOPLAY].m_hObj, m_iPad);
#endif
}
if(!ProfileManager.IsFullVersion() )//|| ProfileManager.IsGuest(m_iPad))
{
removeControl( &m_buttons[BUTTON_HAO_CHANGESKIN], false);
}
doHorizontalResizeCheck();
}
void UIScene_HelpAndOptionsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed && !repeat)
{
navigateBack();
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
//CD - Added for audio
if(pressed)
{
ui.PlayUISFX(eSFX_Press);
}
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_HelpAndOptionsMenu::handlePress(F64 controlId, F64 childId)
{
switch((int)controlId)
{
case BUTTON_HAO_CHANGESKIN:
ui.NavigateToScene(m_iPad, eUIScene_SkinSelectMenu);
break;
case BUTTON_HAO_HOWTOPLAY:
ui.NavigateToScene(m_iPad, eUIScene_HowToPlayMenu);
break;
case BUTTON_HAO_CONTROLS:
ui.NavigateToScene(m_iPad, eUIScene_ControlsMenu);
break;
case BUTTON_HAO_SETTINGS:
ui.NavigateToScene(m_iPad, eUIScene_SettingsMenu);
break;
case BUTTON_HAO_CREDITS:
ui.NavigateToScene(m_iPad, eUIScene_Credits);
break;
case BUTTON_HAO_REINSTALL:
ui.NavigateToScene(m_iPad, eUIScene_ReinstallMenu);
break;
case BUTTON_HAO_DEBUG:
ui.NavigateToScene(m_iPad, eUIScene_DebugOptions);
break;
}
}