13 lines
513 B
C++
13 lines
513 B
C++
#pragma once
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#include "Tile_SPU.h"
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class LeverTile_SPU : public Tile_SPU
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{
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public:
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LeverTile_SPU(int id) : Tile_SPU(id) {}
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virtual bool blocksLight() { return false; }
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virtual bool isSolidRender(bool isServerLevel = false) { return false; }
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virtual int getRenderShape() { return Tile_SPU::SHAPE_LEVER; }
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// virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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};
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