#pragma once #include "Tile_SPU.h" class LeverTile_SPU : public Tile_SPU { public: LeverTile_SPU(int id) : Tile_SPU(id) {} virtual bool blocksLight() { return false; } virtual bool isSolidRender(bool isServerLevel = false) { return false; } virtual int getRenderShape() { return Tile_SPU::SHAPE_LEVER; } // virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr forceEntity = shared_ptr()); // 4J added forceData, forceEntity param };