* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
34 lines
1014 B
C++
34 lines
1014 B
C++
#pragma once
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#include "MobRenderer.h"
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#ifdef _XBOX
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class EnderDragon;
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#endif
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class DragonModel;
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class EnderDragonRenderer : public MobRenderer
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{
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private:
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static ResourceLocation DRAGON_EXPLODING_LOCATION;
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static ResourceLocation CRYSTAL_BEAM_LOCATION;
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static ResourceLocation DRAGON_EYES_LOCATION;
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static ResourceLocation DRAGON_LOCATION;
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protected:
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DragonModel *dragonModel;
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public:
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EnderDragonRenderer();
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protected:
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virtual void setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a);
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virtual void renderModel(shared_ptr<LivingEntity> _mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
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public:
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virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
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virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
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protected:
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virtual void additionalRendering(shared_ptr<LivingEntity> _mob, float a);
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virtual int prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a);
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}; |