#pragma once #include "MobRenderer.h" #ifdef _XBOX class EnderDragon; #endif class DragonModel; class EnderDragonRenderer : public MobRenderer { private: static ResourceLocation DRAGON_EXPLODING_LOCATION; static ResourceLocation CRYSTAL_BEAM_LOCATION; static ResourceLocation DRAGON_EYES_LOCATION; static ResourceLocation DRAGON_LOCATION; protected: DragonModel *dragonModel; public: EnderDragonRenderer(); protected: virtual void setupRotations(shared_ptr _mob, float bob, float bodyRot, float a); virtual void renderModel(shared_ptr _mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale); public: virtual void render(shared_ptr _mob, double x, double y, double z, float rot, float a); virtual ResourceLocation *getTextureLocation(shared_ptr mob); protected: virtual void additionalRendering(shared_ptr _mob, float a); virtual int prepareArmor(shared_ptr _mob, int layer, float a); };