Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp
MijaeLio 16446265d5 Add Render Distance option. (#675)
* FOV option without debug menu

Now located in Graphics section.

Based on the FOV thing from discord idk

* language

* render distance option for graphics menu

* oop

* swf files on media

* revert changes on language selector

* nvm it was actually easy to fix

* forgot this

* Final probably

Fixed visual bug and made the chunk updates depend to your view distance.
2026-03-06 19:14:06 -06:00

129 lines
3.7 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_LanguageSelector.h"
// strings for buttons in the list
const unsigned int UIScene_LanguageSelector::m_uiHTPButtonNameA[]=
{
HAS_LANGUAGE_SYSTEM(IDS_LANG_SYSTEM)
HAS_LANGUAGE_EN_US(IDS_LANG_ENGLISH)
HAS_LANGUAGE_DE_DE(IDS_LANG_GERMAN)
HAS_LANGUAGE_ES_ES(IDS_LANG_SPANISH_SPAIN)
HAS_LANGUAGE_ES_MX(IDS_LANG_SPANISH_LATIN_AMERICA)
HAS_LANGUAGE_FR_FR(IDS_LANG_FRENCH)
HAS_LANGUAGE_IT_IT(IDS_LANG_ITALIAN)
HAS_LANGUAGE_PT_PT(IDS_LANG_PORTUGUESE_PORTUGAL)
HAS_LANGUAGE_PT_BR(IDS_LANG_PORTUGUESE_BRAZIL)
HAS_LANGUAGE_JA_JP(IDS_LANG_JAPANESE)
HAS_LANGUAGE_KO_KR(IDS_LANG_KOREAN)
HAS_LANGUAGE_CN_TW(IDS_LANG_CHINESE_TRADITIONAL)
HAS_LANGUAGE_CN_CN(IDS_LANG_CHINESE_SIMPLIFIED)
HAS_LANGUAGE_DA_DK(IDS_LANG_DANISH)
HAS_LANGUAGE_FI_FI(IDS_LANG_FINISH)
HAS_LANGUAGE_NL_NL(IDS_LANG_DUTCH)
HAS_LANGUAGE_PL_PL(IDS_LANG_POLISH)
HAS_LANGUAGE_RU_RU(IDS_LANG_RUSSIAN)
HAS_LANGUAGE_SV_SE(IDS_LANG_SWEDISH)
HAS_LANGUAGE_NB_NO(IDS_LANG_NORWEGIAN)
HAS_LANGUAGE_SK_SK(IDS_LANG_SLOVAK)
HAS_LANGUAGE_CZ_CZ(IDS_LANG_CZECH)
HAS_LANGUAGE_EL_GR(IDS_LANG_GREEK)
HAS_LANGUAGE_TR_TR(IDS_LANG_TURKISH)
};
UIScene_LanguageSelector::UIScene_LanguageSelector(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_buttonListHowTo.init(eControl_Buttons);
for(unsigned int i = 0; i < eLanguageSelector_MAX; ++i)
{
m_buttonListHowTo.addItem( m_uiHTPButtonNameA[i] , i);
}
}
wstring UIScene_LanguageSelector::getMoviePath()
{
if (app.GetLocalPlayerCount() > 1) return L"LanguagesMenuSplit";
else return L"LanguagesMenu";
}
void UIScene_LanguageSelector::updateTooltips()
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
}
void UIScene_LanguageSelector::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
}
else
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
}
void UIScene_LanguageSelector::handleReload()
{
for (unsigned int i = 0; i < eLanguageSelector_MAX; ++i)
{
m_buttonListHowTo.addItem( m_uiHTPButtonNameA[i], i);
}
}
void UIScene_LanguageSelector::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
navigateBack();
//ui.NavigateToScene(m_iPad, eUIScene_SettingsOptionsMenu);
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_PAGEUP:
case ACTION_MENU_PAGEDOWN:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_LanguageSelector::handlePress(F64 controlId, F64 childId)
{
if( (int)controlId == eControl_Buttons )
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
int newLanguage, newLocale;
newLanguage = uiLangMap[(int)childId];
newLocale = uiLocaleMap[(int)childId];
app.SetMinecraftLanguage(m_iPad, newLanguage);
app.SetMinecraftLocale(m_iPad, newLocale);
app.CheckGameSettingsChanged(true, m_iPad);
}
}