* Fix overlapping debug menus and screens Also resolves a formatting issue with clang-format * Update readme
87 lines
3.5 KiB
Markdown
87 lines
3.5 KiB
Markdown
# MinecraftConsoles
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[](https://discord.gg/jrum7HhegA)
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## Introduction
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This project contains the source code of Minecraft Legacy Console Edition v1.6.0560.0 (TU19) from https://archive.org/details/minecraft-legacy-console-edition-source-code, with some fixes and improvements applied
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[Nightly Build](https://github.com/smartcmd/MinecraftConsoles/releases/tag/nightly)
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## Platform Support
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- **Windows**: Supported for building and running the project
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- **macOS / Linux**: The Windows nightly build may run through Wine or CrossOver based on community reports, but this is unofficial and not currently tested by the maintainers
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## Features
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- Fixed compilation and execution in both Debug and Release mode on Windows using Visual Studio 2022
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- Added support for keyboard and mouse input
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- Added fullscreen mode support (toggle using F11)
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- Disabled V-Sync for better performance
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- Added a high-resolution timer path on Windows for smoother high-FPS gameplay timing
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- Device's screen resolution will be used as the game resolution instead of using a fixed resolution (1920x1080)
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- LAN Multiplayer & Discovery
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## Multiplayer
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Basic LAN multiplayer is available on the Windows build
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- Hosting a multiplayer world automatically advertises it on the local network
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- Other players on the same LAN can discover the session from the in-game Join Game menu
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- Game connections use TCP port `25565` by default
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- LAN discovery uses UDP port `25566`
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- You can override your in-game username at launch with `username.txt`
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This feature is based on [LCEMP](https://github.com/LCEMP/LCEMP/)
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## Controls (Keyboard & Mouse)
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- **Movement**: `W` `A` `S` `D`
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- **Jump / Fly (Up)**: `Space`
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- **Sneak / Fly (Down)**: `Shift` (Hold)
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- **Sprint**: `Ctrl` (Hold) or Double-tap `W`
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- **Inventory**: `E`
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- **Drop Item**: `Q`
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- **Crafting**: `C`
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- **Toggle View (FPS/TPS)**: `F5`
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- **Fullscreen**: `F11`
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- **Pause Menu**: `Esc`
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- **Toggle Mouse Capture**: `Left Alt` (for debugging)
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- **Attack / Destroy**: `Left Click`
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- **Use / Place**: `Right Click`
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- **Select Item**: `Mouse Wheel` or keys `1` to `9`
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- **Accept or Decline Tutorial hints**: `Enter` to accept and `B` to decline
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- **Game Info (Player list and Host Options)**: `TAB`
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- **Toggle HUD**: `F1`
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- **Toggle Debug Info**: `F3`
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- **Open Debug Overlay**: `F4`
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- **Toggle Debug Console**: `F6`
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## Build & Run
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1. Install Visual Studio 2022
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2. Clone the repository
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3. Open the project by double-clicking `MinecraftConsoles.sln`
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4. Make sure `Minecraft.Client` is set as the Startup Project
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5. Set the build configuration to **Debug** (Release is also OK but has some bugs) and the target platform to **Windows64**, then build and run
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### CMake (Windows x64)
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```powershell
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cmake -S . -B build -G "Visual Studio 17 2022" -A x64
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cmake --build build --config Debug --target MinecraftClient
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```
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For more information, see [COMPILE.md](COMPILE.md)
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## Known Issues
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- Native builds for platforms other than Windows have not been tested and are most likely non-functional. The Windows nightly build may still run on macOS and Linux through Wine or CrossOver, but that path is unofficial and not currently supported
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## Star History
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[](https://www.star-history.com/?spm=a2c6h.12873639.article-detail.7.7b9d7fabjNxTRk#smartcmd/MinecraftConsoles&type=date&legend=top-left)
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