Files
MinecraftConsoles/Minecraft.Client/Common/UI/IUIScene_FireworksMenu.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

129 lines
2.8 KiB
C++

#include "stdafx.h"
#include "IUIScene_FireworksMenu.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
IUIScene_AbstractContainerMenu::ESceneSection IUIScene_FireworksMenu::GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY )
{
ESceneSection newSection = eSection;
int xOffset = 0;
int yOffset = 0;
// Find the new section if there is one
switch( eSection )
{
case eSectionFireworksIngredients:
if(eTapDirection == eTapStateDown)
{
newSection = eSectionFireworksInventory;
xOffset = -1;
}
else if(eTapDirection == eTapStateUp)
{
newSection = eSectionFireworksUsing;
xOffset = -1;
}
else if(eTapDirection == eTapStateLeft)
{
newSection = eSectionFireworksResult;
}
else if(eTapDirection == eTapStateRight)
{
newSection = eSectionFireworksResult;
}
break;
case eSectionFireworksResult:
if(eTapDirection == eTapStateDown)
{
newSection = eSectionFireworksInventory;
xOffset = -7;
}
else if(eTapDirection == eTapStateUp)
{
newSection = eSectionFireworksUsing;
xOffset = -7;
}
else if(eTapDirection == eTapStateLeft)
{
newSection = eSectionFireworksIngredients;
yOffset = -1;
*piTargetX = getSectionColumns(eSectionFireworksIngredients);
}
else if(eTapDirection == eTapStateRight)
{
newSection = eSectionFireworksIngredients;
yOffset = -1;
*piTargetX = 0;
}
break;
case eSectionFireworksInventory:
if(eTapDirection == eTapStateDown)
{
newSection = eSectionFireworksUsing;
}
else if(eTapDirection == eTapStateUp)
{
if(*piTargetX < 6)
{
newSection = eSectionFireworksIngredients;
xOffset = 1;
}
else
{
newSection = eSectionFireworksResult;
}
}
break;
case eSectionFireworksUsing:
if(eTapDirection == eTapStateDown)
{
if(*piTargetX < 6)
{
newSection = eSectionFireworksIngredients;
xOffset = 1;
}
else
{
newSection = eSectionFireworksResult;
}
}
else if(eTapDirection == eTapStateUp)
{
newSection = eSectionFireworksInventory;
}
break;
default:
assert( false );
break;
}
updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, xOffset, yOffset);
return newSection;
}
int IUIScene_FireworksMenu::getSectionStartOffset(ESceneSection eSection)
{
int offset = 0;
switch( eSection )
{
case eSectionFireworksIngredients:
offset = FireworksMenu::CRAFT_SLOT_START;
break;
case eSectionFireworksResult:
offset = FireworksMenu::RESULT_SLOT;
break;
case eSectionFireworksInventory:
offset = FireworksMenu::INV_SLOT_START;
break;
case eSectionFireworksUsing:
offset = FireworksMenu::INV_SLOT_START + 27;
break;
default:
assert( false );
break;
}
return offset;
}