MinecraftConsoles

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Introduction

This project contains the source code of Minecraft Legacy Console Edition v1.3.0494.0 from https://archive.org/details/minecraft-legacy-console-edition-source-code, with some fixes and improvements applied

Nightly Build

Features

  • Fixed compilation and execution in both Debug and Release mode on Windows using Visual Studio 2022
  • Added support for keyboard and mouse input
  • Added fullscreen mode support (toggle using F11)
  • Disabled V-Sync for better performance
  • Added a high-resolution timer path on Windows for smoother high-FPS gameplay timing
  • Device's screen resolution will be used as the game resolution instead of using a fixed resolution (1920x1080)

Controls (Keyboard & Mouse)

  • Movement: W A S D
  • Jump / Fly (Up): Space
  • Sneak / Fly (Down): Shift (Hold)
  • Sprint: Ctrl (Hold) or Double-tap W
  • Inventory: E
  • Drop Item: Q
  • Crafting: C
  • Toggle View (FPS/TPS): F5
  • Fullscreen: F11
  • Pause Menu: Esc
  • Toggle Mouse Capture: Left Alt (for debugging)
  • Attack / Destroy: Left Click
  • Use / Place: Right Click
  • Select Item: Mouse Wheel or keys 1 to 9
  • Accept or Decline Tutorial hints: Enter to accept and B to decline
  • Host Options: TAB
  • Toggle Debug Info: F3
  • Open Debug Overlay: F4

Build & Run

  1. Install Visual Studio 2022
  2. Clone the repository
  3. Open the project by double-clicking MinecraftConsoles.sln
  4. Make sure Minecraft.Client is set as the Startup Project
  5. Set the build configuration to Debug (Release is also OK but has some bugs) and the target platform to Windows64, then build and run

CMake (Windows x64)

cmake -S . -B build -G "Visual Studio 17 2022" -A x64
cmake --build build --config Debug --target MinecraftClient

For more informatio, see COMPILE.md

Known Issues

  • Builds for other platforms have not been tested and are most likely non-functional
  • There are some render bugs in the Release mode build

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