* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
31 lines
1.0 KiB
C++
31 lines
1.0 KiB
C++
#include "stdafx.h"
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#include "EntityTileRenderer.h"
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#include "TileEntityRenderDispatcher.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
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EntityTileRenderer *EntityTileRenderer::instance = new EntityTileRenderer;
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EntityTileRenderer::EntityTileRenderer()
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{
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chest = std::make_shared<ChestTileEntity>();
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trappedChest = std::make_shared<ChestTileEntity>(ChestTile::TYPE_TRAP);
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enderChest = std::make_shared<EnderChestTileEntity>();
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}
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void EntityTileRenderer::render(Tile *tile, int data, float brightness, float alpha, bool setColor, bool useCompiled)
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{
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if (tile->id == Tile::enderChest_Id)
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{
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TileEntityRenderDispatcher::instance->render(enderChest, 0, 0, 0, 0, setColor, alpha, useCompiled);
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}
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else if (tile->id == Tile::chest_trap_Id)
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{
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TileEntityRenderDispatcher::instance->render(trappedChest, 0, 0, 0, 0, setColor, alpha, useCompiled);
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}
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else
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{
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TileEntityRenderDispatcher::instance->render(chest, 0, 0, 0, 0, setColor, alpha, useCompiled);
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}
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}
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