#include "stdafx.h" #include "EntityTileRenderer.h" #include "TileEntityRenderDispatcher.h" #include "..\Minecraft.World\net.minecraft.world.level.tile.h" #include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h" EntityTileRenderer *EntityTileRenderer::instance = new EntityTileRenderer; EntityTileRenderer::EntityTileRenderer() { chest = std::make_shared(); trappedChest = std::make_shared(ChestTile::TYPE_TRAP); enderChest = std::make_shared(); } void EntityTileRenderer::render(Tile *tile, int data, float brightness, float alpha, bool setColor, bool useCompiled) { if (tile->id == Tile::enderChest_Id) { TileEntityRenderDispatcher::instance->render(enderChest, 0, 0, 0, 0, setColor, alpha, useCompiled); } else if (tile->id == Tile::chest_trap_Id) { TileEntityRenderDispatcher::instance->render(trappedChest, 0, 0, 0, 0, setColor, alpha, useCompiled); } else { TileEntityRenderDispatcher::instance->render(chest, 0, 0, 0, 0, setColor, alpha, useCompiled); } }