* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
21 lines
425 B
C++
21 lines
425 B
C++
#include "stdafx.h"
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#include "DLCManager.h"
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#include "DLCGameRulesFile.h"
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DLCGameRulesFile::DLCGameRulesFile(const wstring &path) : DLCGameRules(DLCManager::e_DLCType_GameRules,path)
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{
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m_pbData = nullptr;
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m_dwBytes = 0;
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}
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void DLCGameRulesFile::addData(PBYTE pbData, DWORD dwBytes)
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{
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m_pbData = pbData;
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m_dwBytes = dwBytes;
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}
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PBYTE DLCGameRulesFile::getData(DWORD &dwBytes)
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{
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dwBytes = m_dwBytes;
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return m_pbData;
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} |