Files
MinecraftConsoles/Minecraft.Client/MultiPlayerLocalPlayer.cpp
2026-03-01 12:16:08 +08:00

370 lines
11 KiB
C++

#include "stdafx.h"
//#include "..\Minecraft.World\JavaMath.h"
#include "MultiplayerLocalPlayer.h"
#include "ClientConnection.h"
#include "..\Minecraft.World\net.minecraft.world.level.h"
#include "..\Minecraft.World\net.minecraft.network.h"
#include "..\Minecraft.World\Mth.h"
#include "..\Minecraft.World\AABB.h"
#include "..\Minecraft.World\net.minecraft.stats.h"
#include "..\Minecraft.World\net.minecraft.world.inventory.h"
#include "..\Minecraft.World\net.minecraft.world.level.dimension.h"
#include "..\Minecraft.World\net.minecraft.world.effect.h"
#include "..\Minecraft.World\LevelData.h"
#include "..\Minecraft.World\net.minecraft.world.entity.item.h"
MultiplayerLocalPlayer::MultiplayerLocalPlayer(Minecraft *minecraft, Level *level, User *user, ClientConnection *connection) : LocalPlayer(minecraft, level, user, level->dimension->id)
{
// 4J - added initialisers
flashOnSetHealth = false;
xLast = yLast1 = yLast2 = zLast = 0;
yRotLast = xRotLast = 0;
lastOnGround = false;
lastSneaked = false;
lastIdle = false;
lastSprinting = false;
positionReminder = 0;
this->connection = connection;
}
bool MultiplayerLocalPlayer::hurt(DamageSource *source, int dmg)
{
return false;
}
void MultiplayerLocalPlayer::heal(int heal)
{
}
void MultiplayerLocalPlayer::tick()
{
// 4J Added
// 4J-PB - changing this to a game host option ot hide gamertags
//bool bIsisPrimaryHost=g_NetworkManager.IsHost() && (ProfileManager.GetPrimaryPad()==m_iPad);
/*if((app.GetGameSettings(m_iPad,eGameSetting_PlayerVisibleInMap)!=0) != m_bShownOnMaps)
{
m_bShownOnMaps = (app.GetGameSettings(m_iPad,eGameSetting_PlayerVisibleInMap)!=0);
if (m_bShownOnMaps) connection->send( shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::SHOW_ON_MAPS) ) );
else connection->send( shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::HIDE_ON_MAPS) ) );
}*/
if (!level->hasChunkAt(Mth::floor(x), 0, Mth::floor(z))) return;
double tempX = x, tempY = y, tempZ = z;
LocalPlayer::tick();
//if( !minecraft->localgameModes[m_iPad]->isTutorial() || minecraft->localgameModes[m_iPad]->getTutorial()->canMoveToPosition(tempX, tempY, tempZ, x, y, z) )
if(minecraft->localgameModes[m_iPad]->getTutorial()->canMoveToPosition(tempX, tempY, tempZ, x, y, z))
{
sendPosition();
}
else
{
//app.Debugprintf("Cannot move to position (%f, %f, %f), falling back to (%f, %f, %f)\n", x, y, z, tempX, y, tempZ);
this->setPos(tempX, y, tempZ);
}
}
void MultiplayerLocalPlayer::sendPosition()
{
bool sprinting = isSprinting();
if (sprinting != lastSprinting)
{
if (sprinting) connection->send(shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::START_SPRINTING)));
else connection->send(shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::STOP_SPRINTING)));
lastSprinting = sprinting;
}
bool sneaking = isSneaking();
if (sneaking != lastSneaked)
{
if (sneaking) connection->send( shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::START_SNEAKING) ) );
else connection->send( shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::STOP_SNEAKING) ) );
lastSneaked = sneaking;
}
bool idle = isIdle();
if (idle != lastIdle)
{
if (idle) connection->send( shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::START_IDLEANIM) ) );
else connection->send( shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::STOP_IDLEANIM) ) );
lastIdle = idle;
}
double xdd = x - xLast;
double ydd1 = bb->y0 - yLast1;
double zdd = z - zLast;
double rydd = yRot - yRotLast;
double rxdd = xRot - xRotLast;
bool move = (xdd * xdd + ydd1 * ydd1 + zdd * zdd) > 0.03 * 0.03 || positionReminder >= POSITION_REMINDER_INTERVAL;
bool rot = rydd != 0 || rxdd != 0;
if (riding != NULL)
{
connection->send( shared_ptr<MovePlayerPacket>( new MovePlayerPacket::PosRot(xd, -999, -999, zd, yRot, xRot, onGround, abilities.flying) ) );
move = false;
}
else
{
if (move && rot)
{
connection->send( shared_ptr<MovePlayerPacket>( new MovePlayerPacket::PosRot(x, bb->y0, y, z, yRot, xRot, onGround, abilities.flying) ) );
}
else if (move)
{
connection->send( shared_ptr<MovePlayerPacket>( new MovePlayerPacket::Pos(x, bb->y0, y, z, onGround, abilities.flying) ) );
}
else if (rot)
{
connection->send( shared_ptr<MovePlayerPacket>( new MovePlayerPacket::Rot(yRot, xRot, onGround, abilities.flying) ) );
}
else
{
connection->send( shared_ptr<MovePlayerPacket>( new MovePlayerPacket(onGround, abilities.flying) ) );
}
}
positionReminder++;
lastOnGround = onGround;
if (move)
{
xLast = x;
yLast1 = bb->y0;
yLast2 = y;
zLast = z;
positionReminder = 0;
}
if (rot)
{
yRotLast = yRot;
xRotLast = xRot;
}
}
shared_ptr<ItemEntity> MultiplayerLocalPlayer::drop()
{
connection->send( shared_ptr<PlayerActionPacket>( new PlayerActionPacket(PlayerActionPacket::DROP_ITEM, 0, 0, 0, 0) ) );
return nullptr;
}
void MultiplayerLocalPlayer::reallyDrop(shared_ptr<ItemEntity> itemEntity)
{
}
void MultiplayerLocalPlayer::chat(const wstring& message)
{
connection->send( shared_ptr<ChatPacket>( new ChatPacket(message) ) );
}
void MultiplayerLocalPlayer::swing()
{
LocalPlayer::swing();
connection->send( shared_ptr<AnimatePacket>( new AnimatePacket(shared_from_this(), AnimatePacket::SWING) ) );
}
void MultiplayerLocalPlayer::respawn()
{
connection->send( shared_ptr<ClientCommandPacket>( new ClientCommandPacket(ClientCommandPacket::PERFORM_RESPAWN)));
}
void MultiplayerLocalPlayer::actuallyHurt(DamageSource *source, int dmg)
{
setHealth(getHealth() - dmg);
}
// 4J Added override to capture event for tutorial messages
void MultiplayerLocalPlayer::completeUsingItem()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if(useItem != NULL && pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
Tutorial *tutorial = gameMode->getTutorial();
tutorial->completeUsingItem(useItem);
}
Player::completeUsingItem();
}
void MultiplayerLocalPlayer::onEffectAdded(MobEffectInstance *effect)
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
Tutorial *tutorial = gameMode->getTutorial();
tutorial->onEffectChanged(MobEffect::effects[effect->getId()]);
}
Player::onEffectAdded(effect);
}
void MultiplayerLocalPlayer::onEffectUpdated(MobEffectInstance *effect)
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
Tutorial *tutorial = gameMode->getTutorial();
tutorial->onEffectChanged(MobEffect::effects[effect->getId()]);
}
Player::onEffectUpdated(effect);
}
void MultiplayerLocalPlayer::onEffectRemoved(MobEffectInstance *effect)
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
Tutorial *tutorial = gameMode->getTutorial();
tutorial->onEffectChanged(MobEffect::effects[effect->getId()],true);
}
Player::onEffectRemoved(effect);
}
void MultiplayerLocalPlayer::closeContainer()
{
connection->send( shared_ptr<ContainerClosePacket>( new ContainerClosePacket(containerMenu->containerId) ) );
inventory->setCarried(nullptr);
LocalPlayer::closeContainer();
}
void MultiplayerLocalPlayer::hurtTo(int newHealth, ETelemetryChallenges damageSource)
{
if (flashOnSetHealth)
{
LocalPlayer::hurtTo(newHealth, damageSource);
}
else
{
setHealth(newHealth);
flashOnSetHealth = true;
}
}
void MultiplayerLocalPlayer::awardStat(Stat *stat, byteArray param)
{
if (stat == NULL)
{
delete [] param.data;
return;
}
if (stat->awardLocallyOnly)
{
LocalPlayer::awardStat(stat, param);
}
else
{
delete [] param.data;
return;
}
}
void MultiplayerLocalPlayer::awardStatFromServer(Stat *stat, byteArray param)
{
if ( stat != NULL && !stat->awardLocallyOnly )
{
LocalPlayer::awardStat(stat, param);
}
else delete [] param.data;
}
void MultiplayerLocalPlayer::onUpdateAbilities()
{
connection->send(shared_ptr<PlayerAbilitiesPacket>(new PlayerAbilitiesPacket(&abilities)));
}
bool MultiplayerLocalPlayer::isLocalPlayer()
{
return true;
}
void MultiplayerLocalPlayer::ride(shared_ptr<Entity> e)
{
bool wasRiding = riding != NULL;
LocalPlayer::ride(e);
bool isRiding = riding != NULL;
if( isRiding )
{
ETelemetryChallenges eventType = eTelemetryChallenges_Unknown;
if( this->riding != NULL )
{
switch(riding->GetType())
{
case eTYPE_BOAT:
eventType = eTelemetryInGame_Ride_Boat;
break;
case eTYPE_MINECART:
eventType = eTelemetryInGame_Ride_Minecart;
break;
case eTYPE_PIG:
eventType = eTelemetryInGame_Ride_Pig;
break;
};
}
TelemetryManager->RecordEnemyKilledOrOvercome(GetXboxPad(), 0, y, 0, 0, 0, 0, eventType);
}
updateRichPresence();
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
if(wasRiding && !isRiding)
{
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Gameplay);
}
else if (!wasRiding && isRiding)
{
if(dynamic_pointer_cast<Minecart>(e) != NULL)
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Riding_Minecart);
else if(dynamic_pointer_cast<Boat>(e) != NULL)
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Riding_Boat);
}
}
}
void MultiplayerLocalPlayer::StopSleeping()
{
connection->send( shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::STOP_SLEEPING) ) );
}
// 4J Added
void MultiplayerLocalPlayer::setAndBroadcastCustomSkin(DWORD skinId)
{
DWORD oldSkinIndex = getCustomSkin();
LocalPlayer::setCustomSkin(skinId);
#ifndef _CONTENT_PACKAGE
wprintf(L"Skin for local player %ls has changed to %ls (%d)\n", name.c_str(), customTextureUrl.c_str(), getPlayerDefaultSkin() );
#endif
if(getCustomSkin() != oldSkinIndex) connection->send( shared_ptr<TextureAndGeometryChangePacket>( new TextureAndGeometryChangePacket( shared_from_this(), app.GetPlayerSkinName(GetXboxPad()) ) ) );
}
void MultiplayerLocalPlayer::setAndBroadcastCustomCape(DWORD capeId)
{
DWORD oldCapeIndex = getCustomCape();
LocalPlayer::setCustomCape(capeId);
#ifndef _CONTENT_PACKAGE
wprintf(L"Cape for local player %ls has changed to %ls\n", name.c_str(), customTextureUrl2.c_str());
#endif
if(getCustomCape() != oldCapeIndex) connection->send( shared_ptr<TextureChangePacket>( new TextureChangePacket( shared_from_this(), TextureChangePacket::e_TextureChange_Cape, app.GetPlayerCapeName(GetXboxPad()) ) ) );
}