Files
MinecraftConsoles/Minecraft.World/InventoryMenu.h
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

45 lines
1.4 KiB
C++

#pragma once
#include "AbstractContainerMenu.h"
class CraftingContainer;
class Container;
class InventoryMenu : public AbstractContainerMenu
{
private:
Player *owner;
// 4J Stu Made these public for UI menus, perhaps should make friend class?
public:
static const int RESULT_SLOT;
static const int CRAFT_SLOT_START;
static const int CRAFT_SLOT_END;
static const int ARMOR_SLOT_START;
static const int ARMOR_SLOT_END;
static const int INV_SLOT_START;
static const int INV_SLOT_END;
static const int USE_ROW_SLOT_START;
static const int USE_ROW_SLOT_END;
public:
std::shared_ptr<CraftingContainer> craftSlots;
std::shared_ptr<Container> resultSlots;
bool active;
InventoryMenu(std::shared_ptr<Inventory> inventory, bool active, Player *player);
private:
void _init(std::shared_ptr<Inventory> inventory, bool active);
public:
virtual void slotsChanged(); // 4J used to take a std::shared_ptr<Container> but wasn't using it, so removed to simplify things
virtual void removed(std::shared_ptr<Player> player);
virtual bool stillValid(std::shared_ptr<Player> player);
virtual std::shared_ptr<ItemInstance> quickMoveStack(std::shared_ptr<Player> player, int slotIndex);
virtual bool mayCombine(Slot *slot, std::shared_ptr<ItemInstance> item);
// 4J ADDED,
virtual std::shared_ptr<ItemInstance> clicked(int slotIndex, int buttonNum, int clickType, std::shared_ptr<Player> player);
};