#pragma once #include "AbstractContainerMenu.h" class CraftingContainer; class Container; class InventoryMenu : public AbstractContainerMenu { private: Player *owner; // 4J Stu Made these public for UI menus, perhaps should make friend class? public: static const int RESULT_SLOT; static const int CRAFT_SLOT_START; static const int CRAFT_SLOT_END; static const int ARMOR_SLOT_START; static const int ARMOR_SLOT_END; static const int INV_SLOT_START; static const int INV_SLOT_END; static const int USE_ROW_SLOT_START; static const int USE_ROW_SLOT_END; public: std::shared_ptr craftSlots; std::shared_ptr resultSlots; bool active; InventoryMenu(std::shared_ptr inventory, bool active, Player *player); private: void _init(std::shared_ptr inventory, bool active); public: virtual void slotsChanged(); // 4J used to take a std::shared_ptr but wasn't using it, so removed to simplify things virtual void removed(std::shared_ptr player); virtual bool stillValid(std::shared_ptr player); virtual std::shared_ptr quickMoveStack(std::shared_ptr player, int slotIndex); virtual bool mayCombine(Slot *slot, std::shared_ptr item); // 4J ADDED, virtual std::shared_ptr clicked(int slotIndex, int buttonNum, int clickType, std::shared_ptr player); };