This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
32 lines
748 B
C++
32 lines
748 B
C++
#pragma once
|
|
#include "..\Minecraft.World\FloatBuffer.h"
|
|
#include "..\Minecraft.World\IntBuffer.h"
|
|
|
|
|
|
class TilePos;
|
|
class Vec3;
|
|
class Player;
|
|
class Mob;
|
|
|
|
class Camera
|
|
{
|
|
public:
|
|
static float xPlayerOffs;
|
|
static float yPlayerOffs;
|
|
static float zPlayerOffs;
|
|
|
|
private:
|
|
// static IntBuffer *viewport;
|
|
static FloatBuffer *modelview;
|
|
static FloatBuffer *projection;
|
|
// static FloatBuffer *position;
|
|
|
|
public:
|
|
static float xa, ya, za, xa2, za2;
|
|
|
|
static void prepare(std::shared_ptr<Player> player, bool mirror);
|
|
|
|
static TilePos *getCameraTilePos(std::shared_ptr<Mob> player, double alpha);
|
|
static Vec3 *getCameraPos(std::shared_ptr<Mob> player, double alpha);
|
|
static int getBlockAt(Level *level, std::shared_ptr<Mob> player, float alpha);
|
|
}; |