#pragma once #include "..\Minecraft.World\FloatBuffer.h" #include "..\Minecraft.World\IntBuffer.h" class TilePos; class Vec3; class Player; class Mob; class Camera { public: static float xPlayerOffs; static float yPlayerOffs; static float zPlayerOffs; private: // static IntBuffer *viewport; static FloatBuffer *modelview; static FloatBuffer *projection; // static FloatBuffer *position; public: static float xa, ya, za, xa2, za2; static void prepare(std::shared_ptr player, bool mirror); static TilePos *getCameraTilePos(std::shared_ptr player, double alpha); static Vec3 *getCameraPos(std::shared_ptr player, double alpha); static int getBlockAt(Level *level, std::shared_ptr player, float alpha); };