63e590d783cc3302ec6a5b639dd831e930a557c6
MinecraftConsoles
Introduction
This project contains the source code of Minecraft Legacy Console Edition v1.3.0494.0, with some fixes and improvements applied.
Features
- Fixed compilation and execution in both Debug and Release mode on Windows using Visual Studio 2022
- Added support for keyboard and mouse input
- Added fullscreen mode support (toggle using F11)
- Disabled V-Sync for better performance
- Auto-detect native monitor resolution with DPI awareness, resulting in sharper visuals on high-resolution displays
- Full support for keyboard and mouse input
- Configurable player username/nametag — edit
username.txtnext to the exe to set your in-game name - Persistent game settings — gamma, music, sound, difficulty, HUD options, debug flags and all other settings now survive restarts (saved to
settings.datnext to the exe) - Correct world save names — save slots now display the actual world name instead of a raw timestamp; save list is sorted newest-first and refreshes without restarting
Controls (Keyboard & Mouse)
- Movement:
WASD - Jump / Fly (Up):
Space - Sneak / Fly (Down):
Shift(Hold) - Toggle Fly:
F - Sprint:
Ctrl(Hold) or Double-tapW - Inventory:
E - Drop Item:
Q - Crafting:
C - Toggle View (FPS/TPS):
F5 - Toggle Debug Info:
F3 - Open Debug Overlay:
F4(Debug builds only) - Fullscreen:
F11 - Pause Menu:
Esc - Toggle Mouse Capture:
Left Alt(for debugging) - Attack / Destroy:
Left Click - Use / Place:
Right Click - Select Item:
Mouse Wheelor keys1to9 - Accept Tutorial Hint:
Enter - Decline Tutorial Hint:
B - Host Options / Player List:
Tab
Build & Run
- Install Visual Studio 2022
- Clone the repository
- Open the project by double-clicking
MinecraftConsoles.sln - Make sure
Minecraft.Clientis set as the Startup Project - Set the build configuration to Debug (Release is also OK but has some bugs) and the target platform to Windows64, then build and run
CMake (Windows x64)
cmake -S . -B build -G "Visual Studio 17 2022" -A x64
cmake --build build --config Debug --target MinecraftClient
Runtime Files
Some features require files placed next to the built executable (x64\Debug\ or x64\Release\):
| File | Purpose |
|---|---|
username.txt |
Plain text file — first line becomes your in-game name and nametag. Created automatically with default value Windows on first run if absent. |
settings.dat |
Binary save of all game settings. Written automatically whenever you change a setting; loaded on startup. Delete it to reset all settings to defaults. |
Known Issues
- Builds for other platforms have not been tested and are most likely non-functional
- There are some render bugs in the Release mode build
- Changing the resource pack on an existing world while loading it may crash (
reloadAllcalled during world load) — use the default resource pack or select it when creating a new world
Description
Languages
Arc
66.5%
PLSQL
18.1%
C++
13.3%
Self
1.2%
C
0.9%
