Files
MinecraftConsoles/cmake/CopyAssets.cmake
GuglioIsStupid 3dce71ef32 Copy assets fix (#207)
* Update CopyAssets to ignore source files and only copy used files.

* Forgot the debug copy assets

* Remove leftovers from testing

* Fix ClientSources.cmake to include WinsockNetLayer.cpp

* Ignore xml and lang files in output, also remove Layout directory as it only includes a useless binary

* Debug & Release use the same file structure
2026-03-03 07:04:36 +07:00

108 lines
3.5 KiB
CMake

if(NOT DEFINED PROJECT_SOURCE_DIR OR NOT DEFINED OUTPUT_DIR OR NOT DEFINED CONFIGURATION)
message(FATAL_ERROR "CopyAssets.cmake requires PROJECT_SOURCE_DIR, OUTPUT_DIR, and CONFIGURATION.")
endif()
# Some generators may pass quoted values (e.g. "Debug"); normalize that.
string(REPLACE "\"" "" PROJECT_SOURCE_DIR "${PROJECT_SOURCE_DIR}")
string(REPLACE "\"" "" OUTPUT_DIR "${OUTPUT_DIR}")
string(REPLACE "\"" "" CONFIGURATION "${CONFIGURATION}")
set(_project_dir "${PROJECT_SOURCE_DIR}/Minecraft.Client")
function(copy_tree_if_exists src_rel dst_rel)
set(_src "${_project_dir}/${src_rel}")
set(_dst "${OUTPUT_DIR}/${dst_rel}")
if(EXISTS "${_src}")
file(MAKE_DIRECTORY "${_dst}")
file(GLOB_RECURSE _files RELATIVE "${_src}" "${_src}/*")
foreach(_file IN LISTS _files) # if not a source file
if(NOT _file MATCHES "\\.(cpp|c|h|hpp|xml|lang)$")
set(_full_src "${_src}/${_file}")
set(_full_dst "${_dst}/${_file}")
if(IS_DIRECTORY "${_full_src}")
file(MAKE_DIRECTORY "${_full_dst}")
else()
get_filename_component(_dst_dir "${_full_dst}" DIRECTORY)
file(MAKE_DIRECTORY "${_dst_dir}")
execute_process(
COMMAND "${CMAKE_COMMAND}" -E copy_if_different
"${_full_src}" "${_full_dst}"
)
endif()
endif()
endforeach()
endif()
endfunction()
function(ensure_dir rel_path)
file(MAKE_DIRECTORY "${OUTPUT_DIR}/${rel_path}")
endfunction()
function(copy_file_if_exists src_rel dst_rel)
set(_src "${PROJECT_SOURCE_DIR}/${src_rel}")
set(_dst "${OUTPUT_DIR}/${dst_rel}")
get_filename_component(_dst_dir "${_dst}" DIRECTORY)
file(MAKE_DIRECTORY "${_dst_dir}")
if(EXISTS "${_src}")
execute_process(
COMMAND "${CMAKE_COMMAND}" -E copy_if_different
"${_src}" "${_dst}"
)
endif()
endfunction()
function(copy_first_existing dst_rel)
set(_copied FALSE)
foreach(_candidate IN LISTS ARGN)
if(EXISTS "${PROJECT_SOURCE_DIR}/${_candidate}")
copy_file_if_exists("${_candidate}" "${dst_rel}")
set(_copied TRUE)
break()
endif()
endforeach()
if(NOT _copied)
message(WARNING "Runtime file not found for ${dst_rel}. Checked: ${ARGN}")
endif()
endfunction()
function(remove_directory_if_exists rel_path)
set(_dir "${OUTPUT_DIR}/${rel_path}")
if(EXISTS "${_dir}")
file(REMOVE_RECURSE "${_dir}")
endif()
endfunction()
copy_tree_if_exists("Durango/Sound" "Windows64/Sound")
copy_tree_if_exists("music" "music")
copy_tree_if_exists("Windows64/GameHDD" "Windows64/GameHDD")
copy_file_if_exists("Minecraft.Client/Common/Media/MediaWindows64.arc" "Common/Media/MediaWindows64.arc")
copy_tree_if_exists("Common/res" "Common/res")
copy_tree_if_exists("Common/Trial" "Common/Trial")
copy_tree_if_exists("Common/Tutorial" "Common/Tutorial")
copy_tree_if_exists("DurangoMedia" "Windows64Media")
copy_tree_if_exists("Windows64Media" "Windows64Media")
remove_directory_if_exists("Windows64Media/Layout")
# Some runtime code asserts if this directory tree is missing.
ensure_dir("Windows64/GameHDD")
# Keep legacy runtime redistributables in a familiar location.
copy_tree_if_exists("Windows64/Miles/lib/redist64" "redist64")
copy_tree_if_exists("Windows64/Iggy/lib/redist64" "redist64")
# Runtime DLLs required at launch.
copy_first_existing("iggy_w64.dll"
"Minecraft.Client/Windows64/Iggy/lib/redist64/iggy_w64.dll"
"x64/${CONFIGURATION}/iggy_w64.dll"
)
copy_first_existing("mss64.dll"
"Minecraft.Client/Windows64/Miles/lib/redist64/mss64.dll"
"x64/${CONFIGURATION}/mss64.dll"
)