124 lines
5.1 KiB
Markdown
124 lines
5.1 KiB
Markdown
# MinecraftConsoles
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[](https://discord.gg/jrum7HhegA)
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## Introduction
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This project contains the source code of Minecraft Legacy Console Edition v1.6.0560.0 (TU19) from https://archive.org/details/minecraft-legacy-console-edition-source-code, with some fixes and improvements applied.
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## Download
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Windows users can download our [Nightly Build](https://github.com/smartcmd/MinecraftConsoles/releases/tag/nightly)! Simply download the `.zip` file and extract it to a folder where you'd like to keep the game. You can set your username in `username.txt` (you'll have to make this file) and add servers to connect to in `servers.txt`
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## Platform Support
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- **Windows**: Supported for building and running the project
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- **macOS / Linux**: The Windows nightly build may run through Wine or CrossOver based on community reports, but this is unofficial and not currently tested by the maintainers
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## Features
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- Fixed compilation and execution in both Debug and Release mode on Windows using Visual Studio 2022
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- Added support for keyboard and mouse input
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- Added fullscreen mode support (toggle using F11)
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- (WIP) Disabled V-Sync for better performance
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- Added a high-resolution timer path on Windows for smoother high-FPS gameplay timing
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- Device's screen resolution will be used as the game resolution instead of using a fixed resolution (1920x1080)
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- LAN Multiplayer & Discovery
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- Added persistent username system via "username.txt"
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## Multiplayer
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Basic LAN multiplayer is available on the Windows build
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- Hosting a multiplayer world automatically advertises it on the local network
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- Other players on the same LAN can discover the session from the in-game Join Game menu
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- Game connections use TCP port `25565` by default
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- LAN discovery uses UDP port `25566`
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- Add servers to your server list with `servers.txt` (temp solution)
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- Rename yourself without losing data by keeping your `uid.dat`
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Parts of this feature are based on code from [LCEMP](https://github.com/LCEMP/LCEMP) (thanks!)
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### servers.txt
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To add a server to your game, create the `servers.txt` file in the same directory as you have `Minecraft.Client.exe`. Inside, follow this format:
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```
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serverip.example.com
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25565
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The name of your server in UI!
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```
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For example, here's a valid servers.txt
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```
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1.1.1.1
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25565
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Cloudflare's Very Own LCE Server
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127.0.0.1
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25565
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Localhost Test Crap
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```
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### Launch Arguments
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| Argument | Description |
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|--------------------|-----------------------------------------------------------------------------------------------------|
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| `-name <username>` | Sets your in-game username. |
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| `-fullscreen` | Launches the game in Fullscreen mode |
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Example:
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```
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Minecraft.Client.exe -name Steve -fullscreen
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```
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## Controls (Keyboard & Mouse)
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- **Movement**: `W` `A` `S` `D`
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- **Jump / Fly (Up)**: `Space`
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- **Sneak / Fly (Down)**: `Shift` (Hold)
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- **Sprint**: `Ctrl` (Hold) or Double-tap `W`
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- **Inventory**: `E`
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- **Chat**: `T`
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- **Drop Item**: `Q`
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- **Crafting**: `C` Use `Q` and `E` to move through tabs (cycles Left/Right)
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- **Toggle View (FPS/TPS)**: `F5`
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- **Fullscreen**: `F11`
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- **Pause Menu**: `Esc`
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- **Attack / Destroy**: `Left Click`
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- **Use / Place**: `Right Click`
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- **Select Item**: `Mouse Wheel` or keys `1` to `9`
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- **Accept or Decline Tutorial hints**: `Enter` to accept and `B` to decline
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- **Game Info (Player list and Host Options)**: `TAB`
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- **Toggle HUD**: `F1`
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- **Toggle Debug Info**: `F3`
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- **Open Debug Overlay**: `F4`
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- **Toggle Debug Console**: `F6`
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## Build & Run
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1. Install [Visual Studio 2022](https://aka.ms/vs/17/release/vs_community.exe).
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2. Clone the repository.
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3. Open the project by double-clicking `MinecraftConsoles.sln`.
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4. Make sure `Minecraft.Client` is set as the Startup Project.
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5. Set the build configuration to **Debug** (Release is also OK but has some bugs) and the target platform to **Windows64**, then build and run.
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### CMake (Windows x64)
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```powershell
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cmake -S . -B build -G "Visual Studio 17 2022" -A x64
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cmake --build build --config Debug --target MinecraftClient
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```
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For more information, see [COMPILE.md](COMPILE.md).
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## Known Issues
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- Native builds for platforms other than Windows have not been tested and are most likely non-functional. The Windows nightly build may still run on macOS and Linux through Wine or CrossOver, but that path is unofficial and not currently supported
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## Contributors
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Would you like to contribute to this project? Please read our [Contributor's Guide](CONTRIBUTING.md) before doing so! This document includes our current goals, standards for inclusions, rules, and more.
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## Star History
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[](https://www.star-history.com/?spm=a2c6h.12873639.article-detail.7.7b9d7fabjNxTRk#smartcmd/MinecraftConsoles&type=date&legend=top-left)
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