Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

297 lines
10 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.entity.h"
#include "WitherBoss.h"
#include "net.minecraft.h"
#include "SkullTile.h"
SkullTile::SkullTile(int id) : BaseEntityTile(id, Material::decoration, isSolidRender() )
{
setShape(4.0f / 16.0f, 0, 4.0f / 16.0f, 12.0f / 16.0f, .5f, 12.0f / 16.0f);
}
int SkullTile::getRenderShape()
{
return SHAPE_INVISIBLE;
}
bool SkullTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool SkullTile::isCubeShaped()
{
return false;
}
void SkullTile::updateShape(LevelSource *level, int x, int y, int z, int forceData , shared_ptr<TileEntity> forceEntity)
{
int data = level->getData(x, y, z) & PLACEMENT_MASK;
switch (data)
{
default:
case Facing::UP:
setShape(4.0f / 16.0f, 0, 4.0f / 16.0f, 12.0f / 16.0f, .5f, 12.0f / 16.0f);
break;
case Facing::NORTH:
setShape(4.0f / 16.0f, 4.0f / 16.0f, .5f, 12.0f / 16.0f, 12.0f / 16.0f, 1);
break;
case Facing::SOUTH:
setShape(4.0f / 16.0f, 4.0f / 16.0f, 0, 12.0f / 16.0f, 12.0f / 16.0f, .5f);
break;
case Facing::WEST:
setShape(.5f, 4.0f / 16.0f, 4.0f / 16.0f, 1, 12.0f / 16.0f, 12.0f / 16.0f);
break;
case Facing::EAST:
setShape(0, 4.0f / 16.0f, 4.0f / 16.0f, .5f, 12.0f / 16.0f, 12.0f / 16.0f);
break;
}
}
AABB *SkullTile::getAABB(Level *level, int x, int y, int z)
{
updateShape(level, x, y, z);
return BaseEntityTile::getAABB(level, x, y, z);
}
void SkullTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by)
{
int dir = Mth::floor(by->yRot * 4 / (360) + 2.5) & 3;
level->setData(x, y, z, dir, Tile::UPDATE_CLIENTS);
}
shared_ptr<TileEntity> SkullTile::newTileEntity(Level *level)
{
return shared_ptr<SkullTileEntity>(new SkullTileEntity());
}
int SkullTile::cloneTileId(Level *level, int x, int y, int z)
{
return Item::skull_Id;
}
int SkullTile::cloneTileData(Level *level, int x, int y, int z)
{
shared_ptr<TileEntity> tileEntity = level->getTileEntity(x, y, z);
shared_ptr<SkullTileEntity> skull = dynamic_pointer_cast<SkullTileEntity>(tileEntity);
if (skull != NULL)
{
return skull->getSkullType();
}
return BaseEntityTile::cloneTileData(level, x, y, z);
}
int SkullTile::getSpawnResourcesAuxValue(int data)
{
return data;
}
void SkullTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel)
{
// do nothing, resource is popped by onRemove
// ... because the tile entity is removed prior to spawnResources
}
void SkullTile::playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player)
{
if (player->abilities.instabuild)
{
// prevent resource drop
data |= NO_DROP_BIT;
level->setData(x, y, z, data, Tile::UPDATE_NONE);
}
BaseEntityTile::playerWillDestroy(level, x, y, z, data, player);
}
void SkullTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
if (level->isClientSide) return;
if ((data & NO_DROP_BIT) == 0)
{
shared_ptr<ItemInstance> item = shared_ptr<ItemInstance>(new ItemInstance(Item::skull_Id, 1, cloneTileData(level, x, y, z)));
shared_ptr<SkullTileEntity> entity = dynamic_pointer_cast<SkullTileEntity>(level->getTileEntity(x, y, z));
if (entity->getSkullType() == SkullTileEntity::TYPE_CHAR && !entity->getExtraType().empty())
{
item->setTag(new CompoundTag());
item->getTag()->putString(L"SkullOwner", entity->getExtraType());
}
popResource(level, x, y, z, item);
}
BaseEntityTile::onRemove(level, x, y, z, id, data);
}
int SkullTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Item::skull_Id;
}
void SkullTile::checkMobSpawn(Level *level, int x, int y, int z, shared_ptr<SkullTileEntity> placedSkull)
{
if (placedSkull->getSkullType() == SkullTileEntity::TYPE_WITHER && y >= 2 && level->difficulty > Difficulty::PEACEFUL && !level->isClientSide)
{
// Check wither boss spawn
int ss = Tile::soulsand_Id;
// North-south alignment
for (int zo = -2; zo <= 0; zo++)
{
if ( //
level->getTile(x, y - 1, z + zo) == ss && //
level->getTile(x, y - 1, z + zo + 1) == ss && //
level->getTile(x, y - 2, z + zo + 1) == ss && //
level->getTile(x, y - 1, z + zo + 2) == ss && //
isSkullAt(level, x, y, z + zo, SkullTileEntity::TYPE_WITHER) && //
isSkullAt(level, x, y, z + zo + 1, SkullTileEntity::TYPE_WITHER) && //
isSkullAt(level, x, y, z + zo + 2, SkullTileEntity::TYPE_WITHER))
{
level->setData(x, y, z + zo, NO_DROP_BIT, Tile::UPDATE_CLIENTS);
level->setData(x, y, z + zo + 1, NO_DROP_BIT, Tile::UPDATE_CLIENTS);
level->setData(x, y, z + zo + 2, NO_DROP_BIT, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y, z + zo, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y, z + zo + 1, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y, z + zo + 2, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y - 1, z + zo, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y - 1, z + zo + 1, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y - 1, z + zo + 2, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y - 2, z + zo + 1, 0, 0, Tile::UPDATE_CLIENTS);
// 4J: Check that we can spawn a Wither
if (level->canCreateMore(eTYPE_WITHERBOSS, Level::eSpawnType_Egg))
{
// 4J: Removed !isClientSide check because there's one earlier on
shared_ptr<WitherBoss> witherBoss = shared_ptr<WitherBoss>( new WitherBoss(level) );
witherBoss->moveTo(x + 0.5, y - 1.45, z + zo + 1.5, 90, 0);
witherBoss->yBodyRot = 90;
witherBoss->makeInvulnerable();
level->addEntity(witherBoss);
}
else
{
// 4J: Can't spawn, drop resource instead
Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x, y - 1, z + zo, 0, 0);
Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x, y - 1, z + zo + 1, 0, 0);
Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x, y - 2, z + zo + 1, 0, 0);
Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x, y - 1, z + zo + 2, 0, 0);
shared_ptr<ItemInstance> itemInstance = shared_ptr<ItemInstance>(new ItemInstance(Item::skull_Id, 3, SkullTileEntity::TYPE_WITHER));
shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(level, x, y, z + zo + 1, itemInstance) );
level->addEntity(itemEntity);
}
for (int i = 0; i < 120; i++)
{
level->addParticle(eParticleType_snowballpoof, x + level->random->nextDouble(), y - 2 + level->random->nextDouble() * 3.9, z + zo + 1 + level->random->nextDouble(), 0, 0, 0);
}
level->tileUpdated(x, y, z + zo, 0);
level->tileUpdated(x, y, z + zo + 1, 0);
level->tileUpdated(x, y, z + zo + 2, 0);
level->tileUpdated(x, y - 1, z + zo, 0);
level->tileUpdated(x, y - 1, z + zo + 1, 0);
level->tileUpdated(x, y - 1, z + zo + 2, 0);
level->tileUpdated(x, y - 2, z + zo + 1, 0);
return;
}
}
// West-east alignment
for (int xo = -2; xo <= 0; xo++)
{
if ( //
level->getTile(x + xo, y - 1, z) == ss && //
level->getTile(x + xo + 1, y - 1, z) == ss && //
level->getTile(x + xo + 1, y - 2, z) == ss && //
level->getTile(x + xo + 2, y - 1, z) == ss && //
isSkullAt(level, x + xo, y, z, SkullTileEntity::TYPE_WITHER) && //
isSkullAt(level, x + xo + 1, y, z, SkullTileEntity::TYPE_WITHER) && //
isSkullAt(level, x + xo + 2, y, z, SkullTileEntity::TYPE_WITHER))
{
level->setData(x + xo, y, z, NO_DROP_BIT, Tile::UPDATE_CLIENTS);
level->setData(x + xo + 1, y, z, NO_DROP_BIT, Tile::UPDATE_CLIENTS);
level->setData(x + xo + 2, y, z, NO_DROP_BIT, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + xo, y, z, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + xo + 1, y, z, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + xo + 2, y, z, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + xo, y - 1, z, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + xo + 1, y - 1, z, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + xo + 2, y - 1, z, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + xo + 1, y - 2, z, 0, 0, Tile::UPDATE_CLIENTS);
// 4J: Check that we can spawn a Wither
if (level->canCreateMore(eTYPE_WITHERBOSS, Level::eSpawnType_Egg))
{
// 4J: Removed !isClientSide check because there's one earlier on
shared_ptr<WitherBoss> witherBoss = shared_ptr<WitherBoss>( new WitherBoss(level) );
witherBoss->moveTo(x + xo + 1.5, y - 1.45, z + .5, 0, 0);
witherBoss->makeInvulnerable();
level->addEntity(witherBoss);
}
else
{
// 4J: Can't spawn, drop resource instead
Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x + xo, y - 1, z, 0, 0);
Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x + xo + 1, y - 1, z, 0, 0);
Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x + xo + 1, y - 2, z, 0, 0);
Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x + xo + 2, y - 1, z, 0, 0);
shared_ptr<ItemInstance> itemInstance = shared_ptr<ItemInstance>(new ItemInstance(Item::skull_Id, 3, SkullTileEntity::TYPE_WITHER));
shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(level, x + xo + 1, y, z, itemInstance) );
level->addEntity(itemEntity);
}
for (int i = 0; i < 120; i++)
{
level->addParticle(eParticleType_snowballpoof, x + xo + 1 + level->random->nextDouble(), y - 2 + level->random->nextDouble() * 3.9, z + level->random->nextDouble(), 0, 0, 0);
}
level->tileUpdated(x + xo, y, z, 0);
level->tileUpdated(x + xo + 1, y, z, 0);
level->tileUpdated(x + xo + 2, y, z, 0);
level->tileUpdated(x + xo, y - 1, z, 0);
level->tileUpdated(x + xo + 1, y - 1, z, 0);
level->tileUpdated(x + xo + 2, y - 1, z, 0);
level->tileUpdated(x + xo + 1, y - 2, z, 0);
return;
}
}
}
}
bool SkullTile::isSkullAt(Level *level, int x, int y, int z, int skullType)
{
if (level->getTile(x, y, z) != id)
{
return false;
}
shared_ptr<TileEntity> te = level->getTileEntity(x, y, z);
shared_ptr<SkullTileEntity> skull = dynamic_pointer_cast<SkullTileEntity>(te);
if (skull == NULL)
{
return false;
}
return skull->getSkullType() == skullType;
}
void SkullTile::registerIcons(IconRegister *iconRegister)
{
// None
}
Icon *SkullTile::getTexture(int face, int data)
{
return Tile::soulsand->getTexture(face);
}
wstring SkullTile::getTileItemIconName()
{
return getIconName() + L"_" + SkullItem::ICON_NAMES[0];
}