#include "stdafx.h" #include "net.minecraft.world.h" #include "net.minecraft.world.entity.item.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.entity.h" #include "WitherBoss.h" #include "net.minecraft.h" #include "SkullTile.h" SkullTile::SkullTile(int id) : BaseEntityTile(id, Material::decoration, isSolidRender() ) { setShape(4.0f / 16.0f, 0, 4.0f / 16.0f, 12.0f / 16.0f, .5f, 12.0f / 16.0f); } int SkullTile::getRenderShape() { return SHAPE_INVISIBLE; } bool SkullTile::isSolidRender(bool isServerLevel) { return false; } bool SkullTile::isCubeShaped() { return false; } void SkullTile::updateShape(LevelSource *level, int x, int y, int z, int forceData , shared_ptr forceEntity) { int data = level->getData(x, y, z) & PLACEMENT_MASK; switch (data) { default: case Facing::UP: setShape(4.0f / 16.0f, 0, 4.0f / 16.0f, 12.0f / 16.0f, .5f, 12.0f / 16.0f); break; case Facing::NORTH: setShape(4.0f / 16.0f, 4.0f / 16.0f, .5f, 12.0f / 16.0f, 12.0f / 16.0f, 1); break; case Facing::SOUTH: setShape(4.0f / 16.0f, 4.0f / 16.0f, 0, 12.0f / 16.0f, 12.0f / 16.0f, .5f); break; case Facing::WEST: setShape(.5f, 4.0f / 16.0f, 4.0f / 16.0f, 1, 12.0f / 16.0f, 12.0f / 16.0f); break; case Facing::EAST: setShape(0, 4.0f / 16.0f, 4.0f / 16.0f, .5f, 12.0f / 16.0f, 12.0f / 16.0f); break; } } AABB *SkullTile::getAABB(Level *level, int x, int y, int z) { updateShape(level, x, y, z); return BaseEntityTile::getAABB(level, x, y, z); } void SkullTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr by) { int dir = Mth::floor(by->yRot * 4 / (360) + 2.5) & 3; level->setData(x, y, z, dir, Tile::UPDATE_CLIENTS); } shared_ptr SkullTile::newTileEntity(Level *level) { return shared_ptr(new SkullTileEntity()); } int SkullTile::cloneTileId(Level *level, int x, int y, int z) { return Item::skull_Id; } int SkullTile::cloneTileData(Level *level, int x, int y, int z) { shared_ptr tileEntity = level->getTileEntity(x, y, z); shared_ptr skull = dynamic_pointer_cast(tileEntity); if (skull != NULL) { return skull->getSkullType(); } return BaseEntityTile::cloneTileData(level, x, y, z); } int SkullTile::getSpawnResourcesAuxValue(int data) { return data; } void SkullTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel) { // do nothing, resource is popped by onRemove // ... because the tile entity is removed prior to spawnResources } void SkullTile::playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr player) { if (player->abilities.instabuild) { // prevent resource drop data |= NO_DROP_BIT; level->setData(x, y, z, data, Tile::UPDATE_NONE); } BaseEntityTile::playerWillDestroy(level, x, y, z, data, player); } void SkullTile::onRemove(Level *level, int x, int y, int z, int id, int data) { if (level->isClientSide) return; if ((data & NO_DROP_BIT) == 0) { shared_ptr item = shared_ptr(new ItemInstance(Item::skull_Id, 1, cloneTileData(level, x, y, z))); shared_ptr entity = dynamic_pointer_cast(level->getTileEntity(x, y, z)); if (entity->getSkullType() == SkullTileEntity::TYPE_CHAR && !entity->getExtraType().empty()) { item->setTag(new CompoundTag()); item->getTag()->putString(L"SkullOwner", entity->getExtraType()); } popResource(level, x, y, z, item); } BaseEntityTile::onRemove(level, x, y, z, id, data); } int SkullTile::getResource(int data, Random *random, int playerBonusLevel) { return Item::skull_Id; } void SkullTile::checkMobSpawn(Level *level, int x, int y, int z, shared_ptr placedSkull) { if (placedSkull->getSkullType() == SkullTileEntity::TYPE_WITHER && y >= 2 && level->difficulty > Difficulty::PEACEFUL && !level->isClientSide) { // Check wither boss spawn int ss = Tile::soulsand_Id; // North-south alignment for (int zo = -2; zo <= 0; zo++) { if ( // level->getTile(x, y - 1, z + zo) == ss && // level->getTile(x, y - 1, z + zo + 1) == ss && // level->getTile(x, y - 2, z + zo + 1) == ss && // level->getTile(x, y - 1, z + zo + 2) == ss && // isSkullAt(level, x, y, z + zo, SkullTileEntity::TYPE_WITHER) && // isSkullAt(level, x, y, z + zo + 1, SkullTileEntity::TYPE_WITHER) && // isSkullAt(level, x, y, z + zo + 2, SkullTileEntity::TYPE_WITHER)) { level->setData(x, y, z + zo, NO_DROP_BIT, Tile::UPDATE_CLIENTS); level->setData(x, y, z + zo + 1, NO_DROP_BIT, Tile::UPDATE_CLIENTS); level->setData(x, y, z + zo + 2, NO_DROP_BIT, Tile::UPDATE_CLIENTS); level->setTileAndData(x, y, z + zo, 0, 0, Tile::UPDATE_CLIENTS); level->setTileAndData(x, y, z + zo + 1, 0, 0, Tile::UPDATE_CLIENTS); level->setTileAndData(x, y, z + zo + 2, 0, 0, Tile::UPDATE_CLIENTS); level->setTileAndData(x, y - 1, z + zo, 0, 0, Tile::UPDATE_CLIENTS); level->setTileAndData(x, y - 1, z + zo + 1, 0, 0, Tile::UPDATE_CLIENTS); level->setTileAndData(x, y - 1, z + zo + 2, 0, 0, Tile::UPDATE_CLIENTS); level->setTileAndData(x, y - 2, z + zo + 1, 0, 0, Tile::UPDATE_CLIENTS); // 4J: Check that we can spawn a Wither if (level->canCreateMore(eTYPE_WITHERBOSS, Level::eSpawnType_Egg)) { // 4J: Removed !isClientSide check because there's one earlier on shared_ptr witherBoss = shared_ptr( new WitherBoss(level) ); witherBoss->moveTo(x + 0.5, y - 1.45, z + zo + 1.5, 90, 0); witherBoss->yBodyRot = 90; witherBoss->makeInvulnerable(); level->addEntity(witherBoss); } else { // 4J: Can't spawn, drop resource instead Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x, y - 1, z + zo, 0, 0); Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x, y - 1, z + zo + 1, 0, 0); Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x, y - 2, z + zo + 1, 0, 0); Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x, y - 1, z + zo + 2, 0, 0); shared_ptr itemInstance = shared_ptr(new ItemInstance(Item::skull_Id, 3, SkullTileEntity::TYPE_WITHER)); shared_ptr itemEntity = shared_ptr(new ItemEntity(level, x, y, z + zo + 1, itemInstance) ); level->addEntity(itemEntity); } for (int i = 0; i < 120; i++) { level->addParticle(eParticleType_snowballpoof, x + level->random->nextDouble(), y - 2 + level->random->nextDouble() * 3.9, z + zo + 1 + level->random->nextDouble(), 0, 0, 0); } level->tileUpdated(x, y, z + zo, 0); level->tileUpdated(x, y, z + zo + 1, 0); level->tileUpdated(x, y, z + zo + 2, 0); level->tileUpdated(x, y - 1, z + zo, 0); level->tileUpdated(x, y - 1, z + zo + 1, 0); level->tileUpdated(x, y - 1, z + zo + 2, 0); level->tileUpdated(x, y - 2, z + zo + 1, 0); return; } } // West-east alignment for (int xo = -2; xo <= 0; xo++) { if ( // level->getTile(x + xo, y - 1, z) == ss && // level->getTile(x + xo + 1, y - 1, z) == ss && // level->getTile(x + xo + 1, y - 2, z) == ss && // level->getTile(x + xo + 2, y - 1, z) == ss && // isSkullAt(level, x + xo, y, z, SkullTileEntity::TYPE_WITHER) && // isSkullAt(level, x + xo + 1, y, z, SkullTileEntity::TYPE_WITHER) && // isSkullAt(level, x + xo + 2, y, z, SkullTileEntity::TYPE_WITHER)) { level->setData(x + xo, y, z, NO_DROP_BIT, Tile::UPDATE_CLIENTS); level->setData(x + xo + 1, y, z, NO_DROP_BIT, Tile::UPDATE_CLIENTS); level->setData(x + xo + 2, y, z, NO_DROP_BIT, Tile::UPDATE_CLIENTS); level->setTileAndData(x + xo, y, z, 0, 0, Tile::UPDATE_CLIENTS); level->setTileAndData(x + xo + 1, y, z, 0, 0, Tile::UPDATE_CLIENTS); level->setTileAndData(x + xo + 2, y, z, 0, 0, Tile::UPDATE_CLIENTS); level->setTileAndData(x + xo, y - 1, z, 0, 0, Tile::UPDATE_CLIENTS); level->setTileAndData(x + xo + 1, y - 1, z, 0, 0, Tile::UPDATE_CLIENTS); level->setTileAndData(x + xo + 2, y - 1, z, 0, 0, Tile::UPDATE_CLIENTS); level->setTileAndData(x + xo + 1, y - 2, z, 0, 0, Tile::UPDATE_CLIENTS); // 4J: Check that we can spawn a Wither if (level->canCreateMore(eTYPE_WITHERBOSS, Level::eSpawnType_Egg)) { // 4J: Removed !isClientSide check because there's one earlier on shared_ptr witherBoss = shared_ptr( new WitherBoss(level) ); witherBoss->moveTo(x + xo + 1.5, y - 1.45, z + .5, 0, 0); witherBoss->makeInvulnerable(); level->addEntity(witherBoss); } else { // 4J: Can't spawn, drop resource instead Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x + xo, y - 1, z, 0, 0); Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x + xo + 1, y - 1, z, 0, 0); Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x + xo + 1, y - 2, z, 0, 0); Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x + xo + 2, y - 1, z, 0, 0); shared_ptr itemInstance = shared_ptr(new ItemInstance(Item::skull_Id, 3, SkullTileEntity::TYPE_WITHER)); shared_ptr itemEntity = shared_ptr(new ItemEntity(level, x + xo + 1, y, z, itemInstance) ); level->addEntity(itemEntity); } for (int i = 0; i < 120; i++) { level->addParticle(eParticleType_snowballpoof, x + xo + 1 + level->random->nextDouble(), y - 2 + level->random->nextDouble() * 3.9, z + level->random->nextDouble(), 0, 0, 0); } level->tileUpdated(x + xo, y, z, 0); level->tileUpdated(x + xo + 1, y, z, 0); level->tileUpdated(x + xo + 2, y, z, 0); level->tileUpdated(x + xo, y - 1, z, 0); level->tileUpdated(x + xo + 1, y - 1, z, 0); level->tileUpdated(x + xo + 2, y - 1, z, 0); level->tileUpdated(x + xo + 1, y - 2, z, 0); return; } } } } bool SkullTile::isSkullAt(Level *level, int x, int y, int z, int skullType) { if (level->getTile(x, y, z) != id) { return false; } shared_ptr te = level->getTileEntity(x, y, z); shared_ptr skull = dynamic_pointer_cast(te); if (skull == NULL) { return false; } return skull->getSkullType() == skullType; } void SkullTile::registerIcons(IconRegister *iconRegister) { // None } Icon *SkullTile::getTexture(int face, int data) { return Tile::soulsand->getTexture(face); } wstring SkullTile::getTileItemIconName() { return getIconName() + L"_" + SkullItem::ICON_NAMES[0]; }