This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
157 lines
3.8 KiB
C++
157 lines
3.8 KiB
C++
#include "stdafx.h"
|
|
#include "net.minecraft.world.entity.player.h"
|
|
#include "net.minecraft.world.item.h"
|
|
#include "net.minecraft.world.level.h"
|
|
#include "net.minecraft.world.phys.h"
|
|
#include "LeashFenceKnotEntity.h"
|
|
|
|
void LeashFenceKnotEntity::_init()
|
|
{
|
|
defineSynchedData();
|
|
}
|
|
|
|
LeashFenceKnotEntity::LeashFenceKnotEntity(Level *level) : HangingEntity(level)
|
|
{
|
|
_init();
|
|
}
|
|
|
|
LeashFenceKnotEntity::LeashFenceKnotEntity(Level *level, int xTile, int yTile, int zTile) : HangingEntity(level, xTile, yTile, zTile, 0)
|
|
{
|
|
_init();
|
|
setPos(xTile + .5, yTile + .5, zTile + .5);
|
|
}
|
|
|
|
void LeashFenceKnotEntity::defineSynchedData()
|
|
{
|
|
HangingEntity::defineSynchedData();
|
|
}
|
|
|
|
void LeashFenceKnotEntity::setDir(int dir)
|
|
{
|
|
// override to do nothing, knots don't have directions
|
|
}
|
|
|
|
int LeashFenceKnotEntity::getWidth()
|
|
{
|
|
return 9;
|
|
}
|
|
|
|
int LeashFenceKnotEntity::getHeight()
|
|
{
|
|
return 9;
|
|
}
|
|
|
|
bool LeashFenceKnotEntity::shouldRenderAtSqrDistance(double distance)
|
|
{
|
|
return distance < 32 * 32;
|
|
}
|
|
|
|
void LeashFenceKnotEntity::dropItem(shared_ptr<Entity> causedBy)
|
|
{
|
|
|
|
}
|
|
|
|
bool LeashFenceKnotEntity::save(CompoundTag *entityTag)
|
|
{
|
|
// knots are not saved, they are recreated by the entities that are tied
|
|
return false;
|
|
}
|
|
|
|
void LeashFenceKnotEntity::addAdditonalSaveData(CompoundTag *tag)
|
|
{
|
|
}
|
|
|
|
void LeashFenceKnotEntity::readAdditionalSaveData(CompoundTag *tag)
|
|
{
|
|
}
|
|
|
|
bool LeashFenceKnotEntity::interact(shared_ptr<Player> player)
|
|
{
|
|
shared_ptr<ItemInstance> item = player->getCarriedItem();
|
|
|
|
bool attachedMob = false;
|
|
if (item != NULL && item->id == Item::lead_Id)
|
|
{
|
|
if (!level->isClientSide)
|
|
{
|
|
// look for entities that can be attached to the fence
|
|
double range = 7;
|
|
vector<shared_ptr<Entity> > *mobs = level->getEntitiesOfClass(typeid(Mob), AABB::newTemp(x - range, y - range, z - range, x + range, y + range, z + range));
|
|
if (mobs != NULL)
|
|
{
|
|
for(auto& it : *mobs)
|
|
{
|
|
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>( it );
|
|
if (mob->isLeashed() && mob->getLeashHolder() == player)
|
|
{
|
|
mob->setLeashedTo(shared_from_this(), true);
|
|
attachedMob = true;
|
|
}
|
|
}
|
|
delete mobs;
|
|
}
|
|
}
|
|
}
|
|
if (!level->isClientSide && !attachedMob)
|
|
{
|
|
remove();
|
|
|
|
if (player->abilities.instabuild)
|
|
{
|
|
// if the player is in creative mode, attempt to remove all leashed mobs without dropping additional items
|
|
double range = 7;
|
|
vector<shared_ptr<Entity> > *mobs = level->getEntitiesOfClass(typeid(Mob), AABB::newTemp(x - range, y - range, z - range, x + range, y + range, z + range));
|
|
if (mobs != NULL)
|
|
{
|
|
for(auto& it : *mobs)
|
|
{
|
|
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>( it );
|
|
if (mob->isLeashed() && mob->getLeashHolder() == shared_from_this())
|
|
{
|
|
mob->dropLeash(true, false);
|
|
}
|
|
}
|
|
delete mobs;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool LeashFenceKnotEntity::survives()
|
|
{
|
|
// knots are placed on top of fence tiles
|
|
int tile = level->getTile(xTile, yTile, zTile);
|
|
if (Tile::tiles[tile] != NULL && Tile::tiles[tile]->getRenderShape() == Tile::SHAPE_FENCE)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
shared_ptr<LeashFenceKnotEntity> LeashFenceKnotEntity::createAndAddKnot(Level *level, int x, int y, int z)
|
|
{
|
|
shared_ptr<LeashFenceKnotEntity> knot = shared_ptr<LeashFenceKnotEntity>( new LeashFenceKnotEntity(level, x, y, z) );
|
|
knot->forcedLoading = true;
|
|
level->addEntity(knot);
|
|
return knot;
|
|
}
|
|
|
|
shared_ptr<LeashFenceKnotEntity> LeashFenceKnotEntity::findKnotAt(Level *level, int x, int y, int z)
|
|
{
|
|
vector<shared_ptr<Entity> > *knots = level->getEntitiesOfClass(typeid(LeashFenceKnotEntity), AABB::newTemp(x - 1.0, y - 1.0, z - 1.0, x + 1.0, y + 1.0, z + 1.0));
|
|
if (knots != NULL)
|
|
{
|
|
for (auto& it : *knots )
|
|
{
|
|
shared_ptr<LeashFenceKnotEntity> knot = dynamic_pointer_cast<LeashFenceKnotEntity>( it );
|
|
if (knot->xTile == x && knot->yTile == y && knot->zTile == z)
|
|
{
|
|
delete knots;
|
|
return knot;
|
|
}
|
|
}
|
|
delete knots;
|
|
}
|
|
return nullptr;
|
|
} |