#include "stdafx.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.phys.h" #include "LeashFenceKnotEntity.h" void LeashFenceKnotEntity::_init() { defineSynchedData(); } LeashFenceKnotEntity::LeashFenceKnotEntity(Level *level) : HangingEntity(level) { _init(); } LeashFenceKnotEntity::LeashFenceKnotEntity(Level *level, int xTile, int yTile, int zTile) : HangingEntity(level, xTile, yTile, zTile, 0) { _init(); setPos(xTile + .5, yTile + .5, zTile + .5); } void LeashFenceKnotEntity::defineSynchedData() { HangingEntity::defineSynchedData(); } void LeashFenceKnotEntity::setDir(int dir) { // override to do nothing, knots don't have directions } int LeashFenceKnotEntity::getWidth() { return 9; } int LeashFenceKnotEntity::getHeight() { return 9; } bool LeashFenceKnotEntity::shouldRenderAtSqrDistance(double distance) { return distance < 32 * 32; } void LeashFenceKnotEntity::dropItem(shared_ptr causedBy) { } bool LeashFenceKnotEntity::save(CompoundTag *entityTag) { // knots are not saved, they are recreated by the entities that are tied return false; } void LeashFenceKnotEntity::addAdditonalSaveData(CompoundTag *tag) { } void LeashFenceKnotEntity::readAdditionalSaveData(CompoundTag *tag) { } bool LeashFenceKnotEntity::interact(shared_ptr player) { shared_ptr item = player->getCarriedItem(); bool attachedMob = false; if (item != NULL && item->id == Item::lead_Id) { if (!level->isClientSide) { // look for entities that can be attached to the fence double range = 7; vector > *mobs = level->getEntitiesOfClass(typeid(Mob), AABB::newTemp(x - range, y - range, z - range, x + range, y + range, z + range)); if (mobs != NULL) { for(auto& it : *mobs) { shared_ptr mob = dynamic_pointer_cast( it ); if (mob->isLeashed() && mob->getLeashHolder() == player) { mob->setLeashedTo(shared_from_this(), true); attachedMob = true; } } delete mobs; } } } if (!level->isClientSide && !attachedMob) { remove(); if (player->abilities.instabuild) { // if the player is in creative mode, attempt to remove all leashed mobs without dropping additional items double range = 7; vector > *mobs = level->getEntitiesOfClass(typeid(Mob), AABB::newTemp(x - range, y - range, z - range, x + range, y + range, z + range)); if (mobs != NULL) { for(auto& it : *mobs) { shared_ptr mob = dynamic_pointer_cast( it ); if (mob->isLeashed() && mob->getLeashHolder() == shared_from_this()) { mob->dropLeash(true, false); } } delete mobs; } } } return true; } bool LeashFenceKnotEntity::survives() { // knots are placed on top of fence tiles int tile = level->getTile(xTile, yTile, zTile); if (Tile::tiles[tile] != NULL && Tile::tiles[tile]->getRenderShape() == Tile::SHAPE_FENCE) { return true; } return false; } shared_ptr LeashFenceKnotEntity::createAndAddKnot(Level *level, int x, int y, int z) { shared_ptr knot = shared_ptr( new LeashFenceKnotEntity(level, x, y, z) ); knot->forcedLoading = true; level->addEntity(knot); return knot; } shared_ptr LeashFenceKnotEntity::findKnotAt(Level *level, int x, int y, int z) { vector > *knots = level->getEntitiesOfClass(typeid(LeashFenceKnotEntity), AABB::newTemp(x - 1.0, y - 1.0, z - 1.0, x + 1.0, y + 1.0, z + 1.0)); if (knots != NULL) { for (auto& it : *knots ) { shared_ptr knot = dynamic_pointer_cast( it ); if (knot->xTile == x && knot->yTile == y && knot->zTile == z) { delete knots; return knot; } } delete knots; } return nullptr; }