This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
71 lines
1.0 KiB
C++
71 lines
1.0 KiB
C++
#pragma once
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#include "Textures.h"
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typedef arrayWithLength<_TEXTURE_NAME> textureNameArray;
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class ResourceLocation
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{
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private:
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textureNameArray m_texture;
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wstring m_path;
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bool m_preloaded;
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public:
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ResourceLocation()
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{
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m_preloaded = false;
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m_path = L"";
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}
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ResourceLocation(_TEXTURE_NAME texture)
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{
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m_texture = textureNameArray(1);
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m_texture[0] = texture;
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m_preloaded = true;
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}
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ResourceLocation(wstring path)
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{
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m_path = path;
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m_preloaded = false;
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}
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ResourceLocation(intArray textures)
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{
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m_texture = textureNameArray(textures.length);
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for(unsigned int i = 0; i < textures.length; ++i)
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{
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m_texture[i] = (_TEXTURE_NAME)textures[i];
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}
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m_preloaded = true;
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}
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~ResourceLocation()
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{
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delete m_texture.data;
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}
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_TEXTURE_NAME getTexture()
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{
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return m_texture[0];
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}
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_TEXTURE_NAME getTexture(int idx)
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{
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return m_texture[idx];
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}
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int getTextureCount()
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{
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return m_texture.length;
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}
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wstring getPath()
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{
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return m_path;
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}
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bool isPreloaded()
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{
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return m_preloaded;
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}
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}; |