#pragma once #include "Textures.h" typedef arrayWithLength<_TEXTURE_NAME> textureNameArray; class ResourceLocation { private: textureNameArray m_texture; wstring m_path; bool m_preloaded; public: ResourceLocation() { m_preloaded = false; m_path = L""; } ResourceLocation(_TEXTURE_NAME texture) { m_texture = textureNameArray(1); m_texture[0] = texture; m_preloaded = true; } ResourceLocation(wstring path) { m_path = path; m_preloaded = false; } ResourceLocation(intArray textures) { m_texture = textureNameArray(textures.length); for(unsigned int i = 0; i < textures.length; ++i) { m_texture[i] = (_TEXTURE_NAME)textures[i]; } m_preloaded = true; } ~ResourceLocation() { delete m_texture.data; } _TEXTURE_NAME getTexture() { return m_texture[0]; } _TEXTURE_NAME getTexture(int idx) { return m_texture[idx]; } int getTextureCount() { return m_texture.length; } wstring getPath() { return m_path; } bool isPreloaded() { return m_preloaded; } };