* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
25 lines
864 B
C++
25 lines
864 B
C++
#pragma once
|
|
#include "LivingEntityRenderer.h"
|
|
class Mob;
|
|
using namespace std;
|
|
|
|
// This was used in MobRenderer but lots of code moved to LivingEntity and I haven't put this back yet
|
|
/*#define PLAYER_NAME_READABLE_FULLSCREEN 16
|
|
#define PLAYER_NAME_READABLE_DISTANCE_SPLITSCREEN 8
|
|
#define PLAYER_NAME_READABLE_DISTANCE_SD 8*/
|
|
|
|
// 4J - this used to be a generic : public class MobRenderer<T extends Mob> extends EntityRenderer<T>
|
|
class MobRenderer : public LivingEntityRenderer
|
|
{
|
|
public:
|
|
MobRenderer(Model *model, float shadow);
|
|
virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
|
|
|
|
protected:
|
|
virtual bool shouldShowName(shared_ptr<LivingEntity> mob);
|
|
virtual void renderLeash(shared_ptr<Mob> entity, double x, double y, double z, float rot, float a);
|
|
|
|
private:
|
|
double lerp(double prev, double next, double a);
|
|
};
|