Files
MinecraftConsoles/Minecraft.Client/MobRenderer.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

25 lines
864 B
C++

#pragma once
#include "LivingEntityRenderer.h"
class Mob;
using namespace std;
// This was used in MobRenderer but lots of code moved to LivingEntity and I haven't put this back yet
/*#define PLAYER_NAME_READABLE_FULLSCREEN 16
#define PLAYER_NAME_READABLE_DISTANCE_SPLITSCREEN 8
#define PLAYER_NAME_READABLE_DISTANCE_SD 8*/
// 4J - this used to be a generic : public class MobRenderer<T extends Mob> extends EntityRenderer<T>
class MobRenderer : public LivingEntityRenderer
{
public:
MobRenderer(Model *model, float shadow);
virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
protected:
virtual bool shouldShowName(shared_ptr<LivingEntity> mob);
virtual void renderLeash(shared_ptr<Mob> entity, double x, double y, double z, float rot, float a);
private:
double lerp(double prev, double next, double a);
};