Files
2026-03-01 12:16:08 +08:00

54 lines
1.6 KiB
C++

#pragma once
#include "../media/xuiscene_debug.h"
class CScene_Debug : public CXuiSceneImpl
{
protected:
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged )
XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged )
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_CONTROL_NAVIGATE(OnControlNavigate)
XUI_END_MSG_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled );
HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled );
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_Debug, L"CScene_Debug", XUI_CLASS_SCENE )
private:
typedef struct
{
HXUIOBJ hXuiObj;
VOID *pvData;
}
DEBUGDATA;
static LPCWSTR m_DebugCheckboxTextA[eDebugSetting_Max+1];
static LPCWSTR m_DebugButtonTextA[eDebugButton_Max+1];
int m_iTotalCheckboxElements;
int m_iTotalButtonElements;
DEBUGDATA *m_DebugCheckboxDataA;
DEBUGDATA *m_DebugButtonDataA;
int m_iCurrentCheckboxElement;
int m_iCurrentButtonElement;
int m_iPad;
bool m_bOnCheckboxes; // for navigations
};