#pragma once #include "../media/xuiscene_debug.h" class CScene_Debug : public CXuiSceneImpl { protected: // Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged ) XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged ) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_ON_XM_CONTROL_NAVIGATE(OnControlNavigate) XUI_END_MSG_MAP() HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled ); HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled ); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled); public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_Debug, L"CScene_Debug", XUI_CLASS_SCENE ) private: typedef struct { HXUIOBJ hXuiObj; VOID *pvData; } DEBUGDATA; static LPCWSTR m_DebugCheckboxTextA[eDebugSetting_Max+1]; static LPCWSTR m_DebugButtonTextA[eDebugButton_Max+1]; int m_iTotalCheckboxElements; int m_iTotalButtonElements; DEBUGDATA *m_DebugCheckboxDataA; DEBUGDATA *m_DebugButtonDataA; int m_iCurrentCheckboxElement; int m_iCurrentButtonElement; int m_iPad; bool m_bOnCheckboxes; // for navigations };