* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
64 lines
1.1 KiB
C++
64 lines
1.1 KiB
C++
#include "stdafx.h"
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#include <iostream>
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#include "InputOutputStream.h"
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#include "PacketListener.h"
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#include "SetTimePacket.h"
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SetTimePacket::SetTimePacket()
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{
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gameTime = 0;
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dayTime = 0;
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}
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SetTimePacket::SetTimePacket(__int64 gameTime, __int64 dayTime, bool tickDayTime)
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{
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this->gameTime = gameTime;
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this->dayTime = dayTime;
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// 4J: We send daylight cycle rule with host options so don't need this
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/*if (!tickDayTime)
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{
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this->dayTime = -this->dayTime;
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if (this->dayTime == 0)
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{
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this->dayTime = -1;
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}
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}*/
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}
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void SetTimePacket::read(DataInputStream *dis) //throws IOException
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{
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gameTime = dis->readLong();
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dayTime = dis->readLong();
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}
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void SetTimePacket::write(DataOutputStream *dos) //throws IOException
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{
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dos->writeLong(gameTime);
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dos->writeLong(dayTime);
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}
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void SetTimePacket::handle(PacketListener *listener)
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{
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listener->handleSetTime(shared_from_this());
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}
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int SetTimePacket::getEstimatedSize()
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{
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return 16;
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}
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bool SetTimePacket::canBeInvalidated()
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{
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return true;
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}
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bool SetTimePacket::isInvalidatedBy(shared_ptr<Packet> packet)
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{
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return true;
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}
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bool SetTimePacket::isAync()
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{
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return true;
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} |