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feat/multi
| Author | SHA1 | Date | |
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90318307e2 | ||
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66b9e61925 | ||
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29b0ae7de1 | ||
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0bb7c2e16d | ||
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f8cbd4f844 |
@@ -762,6 +762,18 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
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return;
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}
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}
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#ifdef _WINDOWS64
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// Win64 player-data XUIDs are resolved from player name, so also guard against creating
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// a duplicate remote player for a local slot by checking the username directly.
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for (unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
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{
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if (minecraft->localplayers[idx] != NULL && minecraft->localplayers[idx]->name == packet->name)
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{
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app.DebugPrintf("AddPlayerPacket received for local player name %ls\n", packet->name.c_str());
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return;
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}
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}
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#endif
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/*#ifdef _WINDOWS64
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// On Windows64 all XUIDs are INVALID_XUID so the XUID check above never fires.
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// packet->m_playerIndex is the server-assigned sequential index (set via LoginPacket),
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@@ -3961,4 +3973,4 @@ ClientConnection::DeferredEntityLinkPacket::DeferredEntityLinkPacket(shared_ptr<
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{
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m_recievedTick = GetTickCount();
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m_packet = packet;
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}
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}
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@@ -21,6 +21,7 @@
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#include "Windows64\Social\SocialManager.h"
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#include "Windows64\Sentient\DynamicConfigurations.h"
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#include "Windows64\Network\WinsockNetLayer.h"
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#include "Windows64\Windows64_NameXuid.h"
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#elif defined __PSVITA__
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#include "PSVita\Sentient\SentientManager.h"
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#include "StatsCounter.h"
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@@ -200,7 +201,7 @@ DWORD IQNetPlayer::GetCurrentRtt() { return 0; }
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bool IQNetPlayer::IsHost() { return m_isHostPlayer; }
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bool IQNetPlayer::IsGuest() { return false; }
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bool IQNetPlayer::IsLocal() { return !m_isRemote; }
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PlayerUID IQNetPlayer::GetXuid() { return (PlayerUID)(0xe000d45248242f2e + m_smallId); } // todo: restore to INVALID_XUID once saves support this
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PlayerUID IQNetPlayer::GetXuid() { return m_playerUID; }
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LPCWSTR IQNetPlayer::GetGamertag() { return m_gamertag; }
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int IQNetPlayer::GetSessionIndex() { return m_smallId; }
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bool IQNetPlayer::IsTalking() { return false; }
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@@ -285,7 +286,12 @@ IQNetPlayer* IQNet::GetPlayerByXuid(PlayerUID xuid)
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{
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for (DWORD i = 0; i < s_playerCount; i++)
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{
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if (Win64_IsActivePlayer(&m_player[i], i) && m_player[i].GetXuid() == xuid) return &m_player[i];
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// Conventional XUID implementation except for Windows 64.
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if (!Win64_IsActivePlayer(&m_player[i], i))
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continue;
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if (m_player[i].GetXuid() == xuid)
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return &m_player[i];
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}
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return &m_player[0];
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}
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@@ -52,6 +52,7 @@
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#include "..\Minecraft.World\net.minecraft.world.level.dimension.h"
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#include "..\Minecraft.World\net.minecraft.world.item.h"
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#include "..\Minecraft.World\Minecraft.World.h"
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#include "Windows64\Windows64_NameXuid.h"
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#include "ClientConnection.h"
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#include "..\Minecraft.World\HellRandomLevelSource.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
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@@ -16,6 +16,7 @@
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#include "..\Minecraft.World\ArrayWithLength.h"
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#include "..\Minecraft.World\net.minecraft.network.packet.h"
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#include "..\Minecraft.World\net.minecraft.network.h"
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#include "Windows64\Windows64_NameXuid.h"
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#include "..\Minecraft.World\Pos.h"
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#include "..\Minecraft.World\ProgressListener.h"
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#include "..\Minecraft.World\HellRandomLevelSource.h"
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@@ -80,13 +81,33 @@ void PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
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{
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CompoundTag *playerTag = load(player);
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INetworkPlayer *networkPlayer = connection->getSocket()->getPlayer();
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#ifdef _WINDOWS64 // Attempt fallback save load
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if (playerTag == NULL)
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{
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// The check below should prevent this from happening on a dedicated server (IsHost)
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if (networkPlayer != NULL && networkPlayer->IsHost() || networkPlayer == NULL)
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{
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NetworkPlayerXbox *npx = (NetworkPlayerXbox *)networkPlayer;
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IQNetPlayer *qp = npx->GetQNetPlayer();
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// Hardcoded as this is a long term legacy failsafe load!
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playerTag = playerIo->loadPlayerDataTag((PlayerUID)(0xe000d45248242f2e + qp->m_smallId));
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if (playerTag != NULL)
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{
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player->load(playerTag);
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}
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}
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}
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#endif
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bool newPlayer = playerTag == NULL;
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player->setLevel(server->getLevel(player->dimension));
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player->gameMode->setLevel((ServerLevel *)player->level);
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// Make sure these privileges are always turned off for the host player
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INetworkPlayer *networkPlayer = connection->getSocket()->getPlayer();
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if(networkPlayer != NULL && networkPlayer->IsHost())
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{
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player->enableAllPlayerPrivileges(true);
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@@ -518,17 +539,6 @@ shared_ptr<ServerPlayer> PlayerList::getPlayerForLogin(PendingConnection *pendin
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player->gameMode->player = player; // 4J added as had to remove this assignment from ServerPlayer ctor
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player->setXuid( xuid ); // 4J Added
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player->setOnlineXuid( onlineXuid ); // 4J Added
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#ifdef _WINDOWS64
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{
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INetworkPlayer* np = pendingConnection->connection->getSocket()->getPlayer();
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if (np != NULL)
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{
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PlayerUID realXuid = np->GetUID();
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player->setXuid(realXuid);
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player->setOnlineXuid(realXuid);
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}
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}
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#endif
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// Work out the base server player settings
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INetworkPlayer *networkPlayer = pendingConnection->connection->getSocket()->getPlayer();
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if(networkPlayer != NULL && !networkPlayer->IsHost())
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@@ -4,6 +4,7 @@
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#include "stdafx.h"
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#include <assert.h>
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#include <fstream>
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#include <iostream>
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#include <ShellScalingApi.h>
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#include <shellapi.h>
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@@ -41,6 +42,7 @@
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#include "..\..\Minecraft.World\compression.h"
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#include "..\..\Minecraft.World\OldChunkStorage.h"
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#include "Network\WinsockNetLayer.h"
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#include "Windows64\Windows64_NameXuid.h"
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#include "Xbox/resource.h"
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@@ -92,6 +94,7 @@ float g_iAspectRatio = static_cast<float>(g_iScreenWidth) / g_iScreenHeight;
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char g_Win64Username[17] = { 0 };
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wchar_t g_Win64UsernameW[17] = { 0 };
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PlayerUID g_Win64PlayerUID = NULL;
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// Fullscreen toggle state
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static bool g_isFullscreen = false;
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@@ -1208,6 +1211,36 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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fclose(f);
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}
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// Load PlayerUID from file
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const char *uidFilePath = "uid.dat";
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PlayerUID uid = 0;
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// Try to read UID from file if it exists
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std::ifstream uidReadableFile(uidFilePath, std::ios::binary);
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if (uidReadableFile.is_open())
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{
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uidReadableFile.read(reinterpret_cast<char *>(&uid), sizeof(PlayerUID));
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if (uidReadableFile.gcount() == sizeof(PlayerUID) && uid != (PlayerUID)INVALID_XUID)
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{
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uidReadableFile.close();
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return uid;
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}
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uidReadableFile.close();
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}
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// Doesn't exist, so let's write it
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uid = Win64NameXuid::GenerateRandomPlayerUID();
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std::ofstream uidWriteFile(filePath, std::ios::binary);
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if (uidWriteFile.is_open())
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{
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uidWriteFile.write(reinterpret_cast<const char *>(&uid), sizeof(PlayerUID));
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uidWriteFile.close();
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}
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g_Win64PlayerUID = uid;
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// Load stuff from launch options, including username
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Win64LaunchOptions launchOptions = ParseLaunchOptions();
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ApplyScreenMode(launchOptions.screenMode);
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65
Minecraft.Client/Windows64/Windows64_NameXuid.h
Normal file
65
Minecraft.Client/Windows64/Windows64_NameXuid.h
Normal file
@@ -0,0 +1,65 @@
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#pragma once
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#ifdef _WINDOWS64
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#include <string>
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namespace Win64NameXuid
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{
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/**
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* ## Resolves a persistent 64-bit player ID from the player's username.
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*
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* We keep this deterministic so existing player save/map systems can key off XUID.
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*
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* @param playerName The player's username.
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* @return The resolved PlayerUID.
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*/
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inline PlayerUID ResolvePersistentXuidFromName(const std::wstring &playerName)
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{
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const unsigned __int64 fnvOffset = 14695981039346656037ULL;
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const unsigned __int64 fnvPrime = 1099511628211ULL;
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unsigned __int64 hash = fnvOffset;
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for (size_t i = 0; i < playerName.length(); ++i)
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{
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unsigned short codeUnit = (unsigned short)playerName[i];
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hash ^= (unsigned __int64)(codeUnit & 0xFF);
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hash *= fnvPrime;
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hash ^= (unsigned __int64)((codeUnit >> 8) & 0xFF);
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hash *= fnvPrime;
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}
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// Namespace the hash away from legacy smallId-based values.
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hash ^= 0x9E3779B97F4A7C15ULL;
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hash |= 0x8000000000000000ULL;
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if (hash == (unsigned __int64)INVALID_XUID)
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{
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hash ^= 0x0100000000000001ULL;
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}
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return (PlayerUID)hash;
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}
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/**
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* Creates a completely random PlayerUID while also keeping itself away from the legacy values
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*
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* @return Random PlayerUID within valid ranges
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*/
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inline PlayerUID GenerateRandomPlayerUID()
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{
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unsigned __int64 hash = ((unsigned __int64)rand() << 32) | (unsigned __int64)rand();
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// Namespace the hash away from legacy smallId-based values.
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hash ^= 0x9E3779B97F4A7C15ULL;
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hash |= 0x8000000000000000ULL;
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if (hash == (unsigned __int64)INVALID_XUID)
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{
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hash ^= 0x0100000000000001ULL;
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}
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return (PlayerUID)hash;
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}
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}
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#endif
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@@ -220,6 +220,7 @@ public:
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bool m_isRemote;
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bool m_isHostPlayer;
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wchar_t m_gamertag[32];
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PlayerUID m_playerUID;
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private:
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ULONG_PTR m_customData;
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};
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Reference in New Issue
Block a user