* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
#pragma once
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// 4J Stu - Represents Java standard library class (although we miss out an intermediate inheritance class that we don't care about)
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#include "InputStream.h"
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#include "DataInput.h"
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class DataInputStream : public InputStream, public DataInput
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{
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private:
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InputStream *stream;
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public:
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DataInputStream(InputStream *in);
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virtual int read();
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virtual int read(byteArray b);
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virtual int read(byteArray b, unsigned int offset, unsigned int length);
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virtual void close();
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virtual bool readBoolean();
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virtual byte readByte();
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virtual unsigned char readUnsignedByte();
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virtual unsigned short readUnsignedShort();
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virtual wchar_t readChar();
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virtual bool readFully(byteArray b);
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virtual bool readFully(charArray b);
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virtual double readDouble();
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virtual float readFloat();
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virtual int readInt();
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virtual __int64 readLong();
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virtual short readShort();
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virtual wstring readUTF();
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void deleteChildStream();
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virtual int readUTFChar();
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virtual PlayerUID readPlayerUID(); // 4J Added
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virtual __int64 skip(__int64 n);
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virtual int skipBytes(int n);
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}; |