Merge remote-tracking branch 'kuwacom/fix/multiplayer-player-data' into feat/multiplayer-fix
This commit is contained in:
@@ -762,6 +762,18 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
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return;
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}
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}
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#ifdef _WINDOWS64
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// Win64 player-data XUIDs are resolved from player name, so also guard against creating
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// a duplicate remote player for a local slot by checking the username directly.
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for (unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
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{
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if (minecraft->localplayers[idx] != NULL && minecraft->localplayers[idx]->name == packet->name)
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{
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app.DebugPrintf("AddPlayerPacket received for local player name %ls\n", packet->name.c_str());
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return;
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}
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}
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#endif
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/*#ifdef _WINDOWS64
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// On Windows64 all XUIDs are INVALID_XUID so the XUID check above never fires.
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// packet->m_playerIndex is the server-assigned sequential index (set via LoginPacket),
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@@ -3961,4 +3973,4 @@ ClientConnection::DeferredEntityLinkPacket::DeferredEntityLinkPacket(shared_ptr<
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{
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m_recievedTick = GetTickCount();
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m_packet = packet;
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}
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}
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@@ -21,6 +21,7 @@
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#include "Windows64\Social\SocialManager.h"
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#include "Windows64\Sentient\DynamicConfigurations.h"
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#include "Windows64\Network\WinsockNetLayer.h"
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#include "Windows64\Windows64_NameXuid.h"
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#elif defined __PSVITA__
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#include "PSVita\Sentient\SentientManager.h"
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#include "StatsCounter.h"
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@@ -285,7 +286,19 @@ IQNetPlayer* IQNet::GetPlayerByXuid(PlayerUID xuid)
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{
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for (DWORD i = 0; i < s_playerCount; i++)
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{
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if (Win64_IsActivePlayer(&m_player[i], i) && m_player[i].GetXuid() == xuid) return &m_player[i];
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// Conventional XUID implementation except for Windows 64.
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if (!Win64_IsActivePlayer(&m_player[i], i))
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continue;
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if (m_player[i].GetXuid() == xuid)
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return &m_player[i];
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// For Windows 64, NameBase XUID is used.
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#ifdef _WINDOWS64
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PlayerUID nameXuid = Win64NameXuid::ResolvePersistentXuidFromName(m_player[i].GetGamertag());
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if (nameXuid == xuid)
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return &m_player[i];
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#endif
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}
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return &m_player[0];
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}
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@@ -52,6 +52,7 @@
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#include "..\Minecraft.World\net.minecraft.world.level.dimension.h"
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#include "..\Minecraft.World\net.minecraft.world.item.h"
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#include "..\Minecraft.World\Minecraft.World.h"
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#include "Windows64\Windows64_NameXuid.h"
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#include "ClientConnection.h"
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#include "..\Minecraft.World\HellRandomLevelSource.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
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@@ -1038,6 +1039,9 @@ shared_ptr<MultiplayerLocalPlayer> Minecraft::createExtraLocalPlayer(int idx, co
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PlayerUID playerXUIDOnline = INVALID_XUID;
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ProfileManager.GetXUID(idx,&playerXUIDOffline,false);
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ProfileManager.GetXUID(idx,&playerXUIDOnline,true);
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#ifdef _WINDOWS64
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playerXUIDOffline = Win64NameXuid::ResolvePersistentXuidFromName(localplayers[idx]->name);
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#endif
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localplayers[idx]->setXuid(playerXUIDOffline);
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localplayers[idx]->setOnlineXuid(playerXUIDOnline);
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localplayers[idx]->setIsGuest(ProfileManager.IsGuest(idx));
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@@ -4295,6 +4299,9 @@ void Minecraft::setLevel(MultiPlayerLevel *level, int message /*=-1*/, shared_pt
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// player doesn't have an online UID, set it from the player name
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playerXUIDOnline.setForAdhoc();
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}
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#endif
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#ifdef _WINDOWS64
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playerXUIDOffline = Win64NameXuid::ResolvePersistentXuidFromName(player->name);
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#endif
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player->setXuid(playerXUIDOffline);
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player->setOnlineXuid(playerXUIDOnline);
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@@ -4478,6 +4485,9 @@ void Minecraft::respawnPlayer(int iPad, int dimension, int newEntityId)
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PlayerUID playerXUIDOnline = INVALID_XUID;
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ProfileManager.GetXUID(iTempPad,&playerXUIDOffline,false);
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ProfileManager.GetXUID(iTempPad,&playerXUIDOnline,true);
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#ifdef _WINDOWS64
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playerXUIDOffline = Win64NameXuid::ResolvePersistentXuidFromName(player->name);
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#endif
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player->setXuid(playerXUIDOffline);
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player->setOnlineXuid(playerXUIDOnline);
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player->setIsGuest( ProfileManager.IsGuest(iTempPad) );
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@@ -16,6 +16,7 @@
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#include "..\Minecraft.World\ArrayWithLength.h"
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#include "..\Minecraft.World\net.minecraft.network.packet.h"
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#include "..\Minecraft.World\net.minecraft.network.h"
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#include "Windows64\Windows64_NameXuid.h"
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#include "..\Minecraft.World\Pos.h"
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#include "..\Minecraft.World\ProgressListener.h"
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#include "..\Minecraft.World\HellRandomLevelSource.h"
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@@ -520,12 +521,13 @@ shared_ptr<ServerPlayer> PlayerList::getPlayerForLogin(PendingConnection *pendin
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player->setOnlineXuid( onlineXuid ); // 4J Added
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#ifdef _WINDOWS64
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{
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PlayerUID persistentXuid = Win64NameXuid::ResolvePersistentXuidFromName(userName);
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player->setXuid(persistentXuid);
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INetworkPlayer* np = pendingConnection->connection->getSocket()->getPlayer();
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if (np != NULL)
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{
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PlayerUID realXuid = np->GetUID();
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player->setXuid(realXuid);
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player->setOnlineXuid(realXuid);
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player->setOnlineXuid(np->GetUID());
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}
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}
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#endif
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46
Minecraft.Client/Windows64/Windows64_NameXuid.h
Normal file
46
Minecraft.Client/Windows64/Windows64_NameXuid.h
Normal file
@@ -0,0 +1,46 @@
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#pragma once
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#ifdef _WINDOWS64
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#include <string>
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namespace Win64NameXuid
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{
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/**
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* ## Resolves a persistent 64-bit player ID from the player's username.
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*
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* We keep this deterministic so existing player save/map systems can key off XUID.
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*
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* @param playerName The player's username.
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* @return The resolved PlayerUID.
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*/
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inline PlayerUID ResolvePersistentXuidFromName(const std::wstring &playerName)
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{
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const unsigned __int64 fnvOffset = 14695981039346656037ULL;
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const unsigned __int64 fnvPrime = 1099511628211ULL;
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unsigned __int64 hash = fnvOffset;
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for (size_t i = 0; i < playerName.length(); ++i)
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{
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unsigned short codeUnit = (unsigned short)playerName[i];
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hash ^= (unsigned __int64)(codeUnit & 0xFF);
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hash *= fnvPrime;
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hash ^= (unsigned __int64)((codeUnit >> 8) & 0xFF);
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hash *= fnvPrime;
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}
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// Namespace the hash away from legacy smallId-based values.
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hash ^= 0x9E3779B97F4A7C15ULL;
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hash |= 0x8000000000000000ULL;
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if (hash == (unsigned __int64)INVALID_XUID)
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{
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hash ^= 0x0100000000000001ULL;
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}
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return (PlayerUID)hash;
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}
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}
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#endif
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