* Update CopyAssets to ignore source files and only copy used files.
* Forgot the debug copy assets
* Remove leftovers from testing
* Fix ClientSources.cmake to include WinsockNetLayer.cpp
* Ignore xml and lang files in output, also remove Layout directory as it only includes a useless binary
* Debug & Release use the same file structure
- Created Compile.md with detailed instructions for building the project using Visual Studio and CMake.
- Added ClientSources.cmake to define the source files for the Minecraft Client.
- Implemented CopyAssets.cmake to handle asset copying during the build process.
- Introduced WorldSources.cmake to list the source files for Minecraft world functionalities.