ModMaker101
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bfcc4aa10c
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renderer: frustum test new chunks so newly generated chunks render to full view distance #175 (#344)
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2026-03-04 12:37:04 +07:00 |
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DetectivEren
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1b0e5df27e
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chunk optimization (#246)
makes chunks load a bit faster
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2026-03-04 00:55:27 +07:00 |
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daoge
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b3feddfef3
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feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
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2026-03-03 03:04:10 +08:00 |
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void_17
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b9a2951901
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Revert "Get rid of MSVC's __int64"
This reverts commit d63f79325f.
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2026-03-02 17:39:35 +07:00 |
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void_17
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119bff3514
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Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4b.
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2026-03-02 17:37:16 +07:00 |
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void_17
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7ae0c13854
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Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast"
This reverts commit 07ad68bc15.
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2026-03-02 17:36:56 +07:00 |
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void_17
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07ad68bc15
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dynamic_pointer_cast -> std::dynamic_pointer_cast
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2026-03-02 17:10:34 +07:00 |
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void_17
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7074f35e4b
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shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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2026-03-02 15:58:20 +07:00 |
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void_17
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d63f79325f
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Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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2026-03-02 15:53:32 +07:00 |
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daoge_cmd
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b691c43c44
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Initial commit
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2026-03-01 12:16:08 +08:00 |
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