MijaeLio
16446265d5
Add Render Distance option. ( #675 )
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* FOV option without debug menu
Now located in Graphics section.
Based on the FOV thing from discord idk
* language
* render distance option for graphics menu
* oop
* swf files on media
* revert changes on language selector
* nvm it was actually easy to fix
* forgot this
* Final probably
Fixed visual bug and made the chunk updates depend to your view distance.
2026-03-06 19:14:06 -06:00
Loki Rautio
4e67706dc3
Revert "Fixed stained glass and glass pane not rendering the water and held item transparency for stained glass and pane ( #748 )"
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This reverts commit a4214805d1 .
2026-03-06 16:29:46 -06:00
Marvelco
a4214805d1
Fixed stained glass and glass pane not rendering the water and held item transparency for stained glass and pane ( #748 )
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* fixed stained glass and glass pane not rendering the water
* Fixed held item transparency for stained glass and pane
2026-03-06 15:35:30 -06:00
void_17
988e3042e0
Remove all MSVC __int64 ( #742 )
2026-03-07 03:31:30 +07:00
Lrxh
185af94839
fix gamma breaking f3 menu ( #704 )
2026-03-06 11:14:44 -06:00
ModMaker101
cbcf3de358
Fix gamma slider via pixel shader #178 ( #481 )
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* Fix gamma slider via pixel shader #178
* LCE-like gamma using postprocess shader
2026-03-06 02:41:17 +07:00
void_17
55231bb8d3
Remove AUTO_VAR macro and _toString function ( #592 )
2026-03-06 02:11:18 +07:00
daoge_cmd
b1b4435c01
fix: fix inverted pitch in the second third person view
2026-03-04 14:40:52 +08:00
daoge
7eb4c78488
fix: fix gamma ( #191 )
2026-03-03 06:20:55 +07:00
daoge
b3feddfef3
feat: TU19 (Dec 2014) Features & Content ( #155 )
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* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32 )
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472 .
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com >
2026-03-03 03:04:10 +08:00
void_17
b9a2951901
Revert "Get rid of MSVC's __int64"
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This reverts commit d63f79325f .
2026-03-02 17:39:35 +07:00
void_17
119bff3514
Revert "shared_ptr -> std::shared_ptr"
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This reverts commit 7074f35e4b .
2026-03-02 17:37:16 +07:00
void_17
7ae0c13854
Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast"
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This reverts commit 07ad68bc15 .
2026-03-02 17:36:56 +07:00
void_17
07ad68bc15
dynamic_pointer_cast -> std::dynamic_pointer_cast
2026-03-02 17:10:34 +07:00
void_17
7074f35e4b
shared_ptr -> std::shared_ptr
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This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00
void_17
d63f79325f
Get rid of MSVC's __int64
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Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-02 15:53:32 +07:00
daoge_cmd
b691c43c44
Initial commit
2026-03-01 12:16:08 +08:00