Alezito2008
053eb0119c
Fix F3 opening host menu ( #522 )
...
* Fix debug menu opening game info menu
* remove redundant F4 handling
2026-03-05 14:26:19 +07:00
daoge_cmd
1dc8a005ed
refactor: refactor KBM input code
2026-03-05 01:12:48 +08:00
rtm516
b1b622c303
Fix overlapping debug menus and screens ( #294 )
...
* Fix overlapping debug menus and screens
Also resolves a formatting issue with clang-format
* Update readme
2026-03-04 12:31:47 +08:00
Fin
30ecc80250
Add menu display check for sneak toggle in flying mode ( #319 )
...
Fixes being able to fly down while a menu is open.
2026-03-04 04:13:35 +07:00
4win
ca7615d77d
feat: make the game sensitivity slider affect mouse sensitivity ( #255 )
2026-03-03 15:13:20 +08:00
daoge
b3feddfef3
feat: TU19 (Dec 2014) Features & Content ( #155 )
...
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32 )
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472 .
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com >
2026-03-03 03:04:10 +08:00
void_17
b9a2951901
Revert "Get rid of MSVC's __int64"
...
This reverts commit d63f79325f .
2026-03-02 17:39:35 +07:00
void_17
119bff3514
Revert "shared_ptr -> std::shared_ptr"
...
This reverts commit 7074f35e4b .
2026-03-02 17:37:16 +07:00
void_17
8a2a62ea1d
Revert "Add hook for modloader ( #117 )"
...
This reverts commit 7bee4770df .
2026-03-02 17:37:12 +07:00
void_17
7ae0c13854
Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast"
...
This reverts commit 07ad68bc15 .
2026-03-02 17:36:56 +07:00
void_17
07ad68bc15
dynamic_pointer_cast -> std::dynamic_pointer_cast
2026-03-02 17:10:34 +07:00
Daniel McGuire
7bee4770df
Add hook for modloader ( #117 )
2026-03-02 16:12:49 +07:00
void_17
7074f35e4b
shared_ptr -> std::shared_ptr
...
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00
void_17
d63f79325f
Get rid of MSVC's __int64
...
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-02 15:53:32 +07:00
Sean Hoyt
b5111232aa
feat: Windows64 local multiplayer support ( #13 )
...
- Skip QuadrantSignin (profile selector) on Windows64 in both LoadMenu
and CreateWorldMenu, proceeding directly to local play since Xbox Live
stubs always return true for IsSignedInLive()
- Fix IsLocalMultiplayerAvailable() to not require IsHiDef() on Windows64
- Allow pad-connected players to join without a profile sign-in check
- Fix ghost RemotePlayer creation by scanning all local player slots and
matching on server-assigned player index rather than controller slot,
fixing P3/P4 ghost entities when joining out of controller order
- Give each player a unique name (Player 1-4) based on controller index
instead of a single shared stub name
- Use raw XInput (XInputGetState) for secondary controller join detection,
bypassing the 4J toggle system which consumes all button presses before
game logic runs; uses a 120-frame latch for a reliable detection window
- Add .gitignore for Visual Studio build artifacts and output directories
2026-03-02 00:50:48 +08:00
daoge_cmd
5fa4418adb
feat: implement per-frame mouse look for reduced input latency on Windows
2026-03-01 21:50:44 +08:00
daoge_cmd
2aee607d6c
feat: implement game-tick input handling and per-frame edge detection
2026-03-01 19:59:48 +08:00
daoge_cmd
bdef1f9412
feat: add support for keyboard and mouse input
2026-03-01 19:20:41 +08:00
daoge_cmd
b691c43c44
Initial commit
2026-03-01 12:16:08 +08:00