Change flight activation/deactivation requirements (#145)
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@@ -365,7 +365,7 @@ void LocalPlayer::aiStep()
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{
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if (jumpTriggerTime == 0)
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{
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jumpTriggerTime = 10; // was 7
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jumpTriggerTime = 7; // the 4J team changed it to 10 because of additional requirements to initiate flight
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twoJumpsRegistered = false;
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}
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else
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@@ -373,7 +373,7 @@ void LocalPlayer::aiStep()
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twoJumpsRegistered = true;
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}
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}
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else if( ( !input->jumping ) && ( jumpTriggerTime > 0 ) && twoJumpsRegistered )
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else if(jumpTriggerTime > 0 && twoJumpsRegistered) //the 4J team checked if the player was NOT jumping after the two jumps, aka had let go of the jump button
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{
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#ifndef _CONTENT_PACKAGE
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printf("flying was %s\n", abilities.flying ? "on" : "off");
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