Change flight activation/deactivation requirements (#145)

This commit is contained in:
Zinc
2026-03-02 19:21:55 +02:00
committed by GitHub
parent bbb199c2a2
commit fe65211d42

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@@ -365,7 +365,7 @@ void LocalPlayer::aiStep()
{
if (jumpTriggerTime == 0)
{
jumpTriggerTime = 10; // was 7
jumpTriggerTime = 7; // the 4J team changed it to 10 because of additional requirements to initiate flight
twoJumpsRegistered = false;
}
else
@@ -373,7 +373,7 @@ void LocalPlayer::aiStep()
twoJumpsRegistered = true;
}
}
else if( ( !input->jumping ) && ( jumpTriggerTime > 0 ) && twoJumpsRegistered )
else if(jumpTriggerTime > 0 && twoJumpsRegistered) //the 4J team checked if the player was NOT jumping after the two jumps, aka had let go of the jump button
{
#ifndef _CONTENT_PACKAGE
printf("flying was %s\n", abilities.flying ? "on" : "off");