Use Xbox One command buffer limit - fixes #238

This commit is contained in:
Loki Rautio
2026-03-02 23:27:20 -06:00
parent 3093ca37d3
commit fad108aaee

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@@ -52,7 +52,7 @@ public:
static const int CHUNK_SIZE = 16; static const int CHUNK_SIZE = 16;
#endif #endif
static const int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE; static const int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE;
#if defined _XBOX_ONE #if (defined _XBOX_ONE || defined _WINDOWS64)
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // Changed to 2047. 4J had set to 512. static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // Changed to 2047. 4J had set to 512.
#elif defined __ORBIS__ #elif defined __ORBIS__
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before) static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)